Txc (old)
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- General Urban Terror Discussion (19 posts)
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[Suggestion] Gameplay Suggestions
Posted 6 Jan 2010
My opinion on Urban Terror's gameplay is almost perfect . I suggest little gameplay changes will make it better .
Primary Suggestions :
- When u aren't moving & after that perform strafe jump & u land , u cannot perform immediately the opposite strafe jump (if u try , the effect is the same as no direction jump at 1 place) .
Maybe is not a big problem to change it .
- In version 4.2. graphic will be better but that will affect the players with with not so good machines & bad internet connection . (More information = more lag )
Yes , graphic is important especially for the newbies .
Maybe if there is option in gamesettings to choose to play 4.2. with the graphic of 4.1. (for less lag).
-optional slot lock key (I suggest it will be most comfortable that key to be 9 or 0 by default (the numbers under the F's (F1 ... F12))) - key for such situations , when u want to play with pistol + primary /secondary only without nades & kevlar for extra light weight & u don't want to pick up automatically every item or weapon on the ground & press the key , when u want to pick up . The idea is that key to be by default turned off ,something like the weapon mode key - I mean to be turned on & off manually . U cannot watch every your step Urban Terror is dynamic game (with the right players ,map , ping , server , If there are no nasty neighbours to turn off the electricity every 5 minutes , if there is noone to push your hand & other disturbing home factors ).
- The stamina to be 1/10 more .
Perhaps it sounds silly , but in fact it isn't a big change . Yes , there are many whiners , that want more stamina , but the current stamina + 1/10 of the current stamina is not not much , the whiners won't stop whining , the difference won't be easy to feel , it want be big change .
-Movement must be a little faster , especially strafing .
* Secondary Suggestions :
-I heard in 4.2. will be flashgranades , I hope just rumours . Urban Terror don't need such unfair stuff . Flashgranades won't be ballanced .
- My opinion on the scroll mustn't be as sensitive as the whole mouse ,bad scroll is reason for many silly deaths . I suggest , it sounds like noobish wish , but usually u need the next or the previous weapon .
It would be better to change it - > 1 scroll change it to previous /next weapon without scroll sensitivity .
_Sometimes bullets have pushing effect , which is not realistic , yes ,it is cool , when u kill someone & thatone's corpse fly 100 meters away , but the push effect when the opponent is alive is silly .
Especially during a jump , when the shootin kills , not a problem , but when it doesn't & u die caused by the pushing effect,it is so ridiculous . (falling caused by the bullet's pushing effect & the following change of the trajectory & cannot reach the wall , which u will reach if u wasn't pushed & have enough stamina ,ofcourse )
It's normal to cannot preform walljump without stamina & die , but because of the pushing is just annoying .
Change it , make the bullet pushing effect only random ''finish shot'' visual effect .
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* i think secondary suggestions are not less important ,but I suggest noone else will find them important (actually I expect all of the suggestions to sounds ridiculous & stupid to anyone ,but really think , that these little changes will make make the gameplay a little better)
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p.s. My apologize , I was not very laconic , because I have the bad habit sometimes to use more words that I
need.
& I have not enough time to edit ... -
[Suggestion] Negev Suggestion For 4.2.
Posted 5 Dec 2009
Negev is weak during its slow reloading / ammoless , so maybe if the negev has ''the ability to be throwable'' avaible only when u are out of ammo or reloading , causes pain to the 1 u hit (if u hit) , not like the knifethrowing to throw multyple negevs , no , just the single negev already in your hands , my opinion on the ''throw'' key will be most comfortable to be the right mouse button , alternative fire .
I know that suggestion sounds at least maybe very stupid . -
attack of the highpingers
Posted 18 Sep 2009
These days more & more players play with very high ping . It is some kind a trend . There are even players , who say ''high ping is not reason for kick'' , want highpingers after that ask ''why is do laggy ?'' LoL
And the bad 1 is the votecall of course , who wants to kick the highpingers .
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