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AJSB (old)

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General Support Area (22 posts)
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User is offline Nov 26 2009 11:55 AM
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  1. In Topic: Removing this type of messages ?!?...and move these ones to the middle of the HUD ?

    Posted 26 Nov 2009

    well, i celebrated too soon again :(

    Again, this also works in /devmap or /map but not online :(

    no text or discreet sound at all....
  2. In Topic: Removing this type of messages ?!?...and move these ones to the middle of the HUD ?

    Posted 26 Nov 2009

    YES !!!

    I didn't knew even about that command because i didn't noticed it listed by cmdlist !

    I tried to use it with a /devmap and it seems to work....i also put to 0 a series of CVARS to cut kill/hit messages to disable them and "tell" continued to work (as opposed to ut_echo)....and yes, the position of the text where is the usual chat messages is even better....now i can put minimap where it belongs, position 1, w/o text interferences.

    However, i have a question....are those "tell" messages send only to me like the ones of "ut_echo" or are my team mates and/or all players reading them also ? please tell that they are send only to me :D
  3. In Topic: Removing this type of messages ?!?...and move these ones to the middle of the HUD ?

    Posted 18 Nov 2009

    I checked and double checked, yes, my WAV files are 16bit MONO 22050 hz....but the problem continues.
    My .pk3 audio files made with WinZip work now just fine if i launch the maps via console with /devmap or /map , but when i go online to play in any server, the WAV files files no longer work and console gives errors no matter the map that the server to what i connect is using.


    TIA,
    AJSB
  4. In Topic: Removing this type of messages ?!?...and move these ones to the middle of the HUD ?

    Posted 18 Nov 2009

    Ok, i celebrated too soon :-(

    It now works if i open console and use /devmap or /map (used not to work in any case)...if i go instead online, it still not work....console restarts to say that it can't find the WAV file just like used to say.

    Any ideas about what could be this final problem ?!?

    TIA,
    AJSB
  5. In Topic: Removing this type of messages ?!?...and move these ones to the middle of the HUD ?

    Posted 18 Nov 2009

    It's working !!! 8)


    Here are the full details...

    1st of all, i'm using Linux, but that wasn't the real issue....it only made necessary attention to a detail...

    OK, i was using "Ark" to make the ZIP file but suddenly i remembered (thanks to your attention call about if i was using the zip function of windows) that when i read in the Net that a pk3 (or a pk4 , FWIW...) is simply a renamed ZIP file, that you need to make the ZIP file with WinZip .

    So i downloaded a old version of WinZip (8.0 is my recommendation because more recent ones are not good with WINE) and proceed to make the ZIP....but there was a catch...

    In "Ark" you can select a subfolder to archive all files in it and in the ZIP file it only stores the path from that subfolder on like we want/need in this situation (i.e. soundAJSB in my example) but in "WinZip 8.0" we only have the option to store the full path (i.e. because i'm using Linux that means: home/my_account/any_other_folder_eventually/soundAJSB)...sure, this will work but then with "play" command the path will be too long not to mention that i'm revealing my account name in this computer.



    My solution ?

    1st, create a temp ZIP file with "Ark" (i.e. test.zip) selecting the files with "Add Folder", this way the stored path in the ZIP file is simply soundAJSB like i wanted.

    2nd, exit "Ark" and open the temp ZIP file with "WinZip 8.0" , open the "File" menu and select "Rename Archive" .
    With "Rename Archive" you gonna create a new ZIP file with the final name for it that you want (i.e. ut_ajsbSNDpak.zip (the .zip extension is automatic)) with the correct ZIP structure that will be understood by UrT.
    Exit "WinZip".

    Finally, rename final ZIP file changing extension manually from .zip to .pk3 and it's done !
    (i.e. from ut_ajsbSNDpak.zip to ut_ajsbSNDpak.pk3).
    Now simply move the pk3 file to correct folder needed by UrT, q3ut4 , and it will work .


    Now i can get rid of all those pesky text messages (except the ones from Chat that i prefer to keep and that don't interfere with the minimap ) about kill, hit,etc. and put back the minimap where it bellongs, position 1.

    Thanks for all your help/info ObScUrE 8-)


    AJSB

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