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_nSS (old)

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General Urban Terror Discussion (60 posts)
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User is offline Jan 15 2010 09:03 PM
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Icon   _nSS (old) Breaking maps.

Topics I've Started

  1. [Suggestion] Wallbangs

    Posted 13 Dec 2009

    This is not towards the devs, I don't think they would ever make walls bangable, nor do I think they should be. THis is towards map makers.

    What if you make a wall, or multiple walls, that were a bunch of 1x1x1 breakable brushes.

    Would that lag too badly too work?
  2. GFX Off

    Posted 11 Dec 2009

    Interested in the amount of GFXers in this forum.


    Rules are:

    - 2 weeks to create a signature and/or LP (Large Portrait).

    - Dimensions
    Sig: 500x160 Max.
    LP: 800x600 Max.
    - No specific theme.
    - Do not reveal your entry to anyone else.
    - Maximum 2 entries per person.
    - Upload the entries on www.tinypic.com
    - NO RIPPING

    Email me the entries at denxiisme@gmail.com

    After 2 weeks time (Saturday, Dec. 26th), I'll take all the submissions and make a forum post, at which time community members will vote.

    Entrants may vote for an entry, however, it must not be their own.

    (Note: planetrenders.net is a good p;ace for a render if you are stuck.)

    Thanks for any participation.
  3. Units

    Posted 7 Dec 2009

    Jut wondering, can anyone point me in the direction of a unit scale? E.g. How many units tall a player is, how high they can jump, etc.

    Thanks much.
  4. Question of the day

    Posted 5 Dec 2009

    Exactly how much does a metric fuckton weigh?
  5. [Suggestion] Map Races.

    Posted 4 Dec 2009

    Would be possible with "checkpoints" so to speak.

    1v1 races around a map.

    1. Give both players a flag of the opposite colour.

    2. Decide on a course.

    3. At the first checkpoint, spawn another 2 flags one of each colour.

    4.

    Option A: When one of the runners (Runner Red) reaches that checkpoint, the flag will be capped and he'll pick up the other flag (Blue Flag). When this happens, a blue flag will spawn at the next checkpoint. This continues until all checkpoints have been spawned and capped.

    Option B: All checkpoints are spawned at once, and the players have free reign. Whoever caps all the flags first wins. (A tie may happen here, if they each grab the last one at the same time, in which case you could fix that by having a finishing cap spawn when ready.)

My Information

Age:
16 years old
Birthday:
May 11, 1993
Gender:
Location:
Barrie, ON
Interests:
Reading, Pondering.

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E-mail:
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Xfire:
Xfire  denxinss

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Comments

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  1. Photo

    Ishotyou Icon

    14 Nov 2009 - 02:54
    ut4_bohemia nvr played it...
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