*Official* Urban Terror Manual and FAQ
#16
Posted 01 April 2008 - 09:19 PM
Well, there is a quick start up guide. It is intended for just that, getting gamers in very quick. I guess I could go back and added a few lines about the "necessary" binds you need in order to do some things in game, open doors, bandage. But in order to get in the game quickly, this is about as quick as you can make it.
I think facts, such as weapons and gear isn't a quick start thing, thus it is included in the Weapons and Gear sections as to how you could load out your player.
We omitted the Tactics (I think it was called) section from this first version. I am sure there are some "common knowledge" Q&A we could include.
I think facts, such as weapons and gear isn't a quick start thing, thus it is included in the Weapons and Gear sections as to how you could load out your player.
We omitted the Tactics (I think it was called) section from this first version. I am sure there are some "common knowledge" Q&A we could include.
#17
Posted 08 April 2008 - 11:19 AM
! more thing.
Cause PB still exist under Q3A UrT i would like to see in manual guid relative commands.
/pb_myguid (im not sure if its ok).
And command to check my guid in io and q3a version.
And command for writing called GUID into text file direct (it was, i forgot under q3a version).
Thx.
Cause PB still exist under Q3A UrT i would like to see in manual guid relative commands.
/pb_myguid (im not sure if its ok).
And command to check my guid in io and q3a version.
And command for writing called GUID into text file direct (it was, i forgot under q3a version).
Thx.
#18
Posted 08 April 2008 - 03:10 PM
i didnt know the sr8 had more weapon modes...
weapon key assignments:
SR8 13 Burst Mode Semi Auto Full Auto
briefly looked over most of it... looks nice, tons of info... very useful
will definately improve my experience once i can implement some of this stuff.
weapon key assignments:
SR8 13 Burst Mode Semi Auto Full Auto
briefly looked over most of it... looks nice, tons of info... very useful
will definately improve my experience once i can implement some of this stuff.
#21
Posted 12 April 2008 - 03:30 AM
for CVAR's you're missing cg_thirdperson....for anyone that uses that
and under "Weapon Key Assignments" for the weapmodes_save line it says there are 16 digits, yet in my config there's 20......reason?
btw good job with the new manual.....looks real good.....i like the "Weapon Specs" part especially
where did ya get those pics?
....i want larger jpegs to click on....i say plz
with sugar
and under "Weapon Key Assignments" for the weapmodes_save line it says there are 16 digits, yet in my config there's 20......reason?
btw good job with the new manual.....looks real good.....i like the "Weapon Specs" part especially
where did ya get those pics?
#22
Posted 12 April 2008 - 03:35 AM
The cvar cg_thirdperson is a Quake III Arena CVAR, thus not included. These are UT specific CVARs.
As for the seta weapmode, you are right, there are 20, I am a few short. Wonder what obvious thing I missed. Let me look into it further this weekend.
Larger JPGs, copy that...just did not have time in the first release. Those renders were done by Lt1
As for the seta weapmode, you are right, there are 20, I am a few short. Wonder what obvious thing I missed. Let me look into it further this weekend.
Larger JPGs, copy that...just did not have time in the first release. Those renders were done by Lt1
#29
Posted 13 August 2008 - 08:58 PM
temp back-up page: http://www.urbanterr...new_urt_manual/


















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