I'm don't know when I could continue to work on iKALiZER...
iKALiZER : New audio engine (Surround sound UrbanTerror) - v0.22.00b - NewPatch
#557
Posted 03 October 2009 - 01:45 AM
christophe_d13, on 17 September 2009 - 10:24 PM, said:
I'm don't know when I could continue to work on iKALiZER...
Oh no! I don't mean to be a pain, but apparently +vstr doesn't work in the new ioq3 branch. Is there any way to fix that?

The Enemy Terrorist in Urban Territory
#558
Posted 10 October 2009 - 11:04 AM
CRIMENY, on 02 October 2009 - 07:45 PM, said:
ya, the fix is as follows:
qcommon/cmd.c
/*
===============
Cmd_PVstr_f
Inserts the current value of a variable as command text
===============
*/
void Cmd_PVstr_f( void ) {
char *v = NULL;
static qboolean pushed = qfalse;
// dunno why five...probably because + keys are handled differently...
if (Cmd_Argc () != 5) {
Com_Printf ("+vstr <variablename1> <variablename2>: execute a variable command on key press and release\n");
return;
}
switch( Cmd_Argv( 0 )[0] ) {
case '+':
v = Cvar_VariableString( Cmd_Argv( 1 ) );
pushed = qtrue;
break;
case '-':
// we check this because otherwise key release would fire even in the console...
if(pushed) {
v = Cvar_VariableString( Cmd_Argv( 2 ) );
pushed = qfalse;
}
break;
default:
Com_Printf("Cmd_PVstr_f: unexpected leading character '%c'\n", Cmd_Argv( 0 )[0]);
}
if (v) {
Cbuf_InsertText( va("%s\n", v ) );
}
} at the bottom of cmd.c add Cmd_AddCommand ("+vstr",Cmd_PVstr_f);
Cmd_SetCommandCompletionFunc( "+vstr", Cvar_CompleteCvarName );
Cmd_AddCommand ("-vstr",Cmd_PVstr_f);
Cmd_SetCommandCompletionFunc( "-vstr", Cvar_CompleteCvarName );or at least thats what i did to fix it in my current ioquake3 build

#559
Posted 27 October 2009 - 05:37 PM
After a short period of inactivity (some weeks), I've begin to further the development of iKALiZER gen 1.5
It needs a lot of work ! The new architecture seems to be more robust and easier to implement, but I'll need many weeks, maybe 2 or 3 months before providing a first alpha or beta release.
Wait and see.
Work in progress...
Website : www.ikalizer.com
UrT name in TDM: [ikalizer]christophe
Skype: christophe_d13
#560
Posted 27 October 2009 - 09:31 PM
christophe_d13, on 27 October 2009 - 04:37 PM, said:
After a short period of inactivity (some weeks), I've begin to further the development of iKALiZER gen 1.5
It needs a lot of work ! The new architecture seems to be more robust and easier to implement, but I'll need many weeks, maybe 2 or 3 months before providing a first alpha or beta release.
Wait and see.
Glad to see you are working on it again
#563
Posted 30 October 2009 - 10:57 AM
- Optimized .exe; builds of ioq3 engine with Hi-Def mouse, Bumpy, VoIP, dmaEX, iKALiZER, Mumble3D, Win64 binary, ..
- Networking, lag meter, and gaming consistency guide to Urban Terror
#564
Posted 30 October 2009 - 04:31 PM
//IKALIZER SOUND ENGINE// s_useIkalizer "1" // Use iKALiZER Sourround Engine Instead The Internal Stereo Audio Engine ikalizer_MaxUsage "7" // Set The Max Amount Of Cpu Power Allowed To iKALiZER Default 7 ikalizer_MemoryAlloc "64" // Set The Total Memory Available For iKALiZER Typical=64 MB´s Is A Good Value For All Urban Terror Maps ikalizer_EnableSMP "0" // Enable MultiCore only for iKALiZER ikalizer_ChannelMode "0x21" // Output Channel/Rendering Mode[0x20 2.0 stereo|0x21 2.0 Headphone Hybrid HRTF|0x22 2.0 360VirtualSoundHybrid HRTF|0x23 2.0 DolbyProLogic1|0x24 2.0 DolbyProLogic2|0x25 2.0 Holographic Headphone|0x26 2.0 VirtualHolographic Headphone|0x40 4.0 Quadriphonic|0x60 5.0 HomeTheatre without LFE|0x61 5.1 HomeTheatre with LFE] ikalizer_ReplaceSamples "1" // 0 Disable IQS Replace Samples 1 Enable IQS Replace Samples ikalizer_LimiterLevel "0" // Set The Limiter Gain/Level Typical= 0 [0=0dB|1=+6dB|2=+12dB|3=+20dB] ikalizer_DynamicDelayLines "-1" // [-1Auto|0Disable|1Min|100Max] Reduces The Surround Quality Rendering Of Very Far Sounds Instead Of Near Sounds And Greatly Enhance Speed ikalizer_SamplingRate "22050" // 48000Hz Is The Best Value For HRTF And Hologrphic Rendering (Mode 0x21, 0x22 And 0x25) But Lowest Value Is Possible If The Sound Is Choppy Available Sampling Rates : 48000, 44100, 32000, 24000, 22050 ikalizer_VoiceCount "12" // Total Mixing Voice Typical= 24[20-40 seems to be a good value|48-64 is good for powerfull computer (max256)|Try lower value 12-16 if the sound is choppy] ikalizer_LatencyDuration "20" // Set The Maximum Latency In Milliseconds Of Mixing Output Data Typical= 20 ikalizer_BufferDuration "500" // Set The Total Output Buffer Length In Milliseconds Typical= 500 ikalizer_SFXCount "4096" // Set The Total SFX Could Be Allocated Typical= 4096
I suggest you to check this settings for your needs.
ikalizer_EnableSMP "0" // Enable MultiCore only for iKALiZER ikalizer_SamplingRate "22050" // 48000Hz Is The Best Value For HRTF And Hologrphic Rendering (Mode 0x21, 0x22 And 0x25) But Lowest Value Is Possible If The Sound Is Choppy Available Sampling Rates : 48000, 44100, 32000, 24000, 22050 ikalizer_VoiceCount "12" // Total Mixing Voice Typical= 24[20-40 seems to be a good value|48-64 is good for powerfull computer (max256)|Try lower value 12-16 if the sound is choppy] ikalizer_LatencyDuration "50" // Set The Maximum Latency In Milliseconds Of Mixing Output Data Typical= 20 ikalizer_BufferDuration "800"
I had the same problem before but the settings above fixed it for me.
This post has been edited by ObScUrE: 01 November 2009 - 03:51 PM
#565
Posted 02 November 2009 - 11:25 AM
ObScUrE, on 31 October 2009 - 12:31 AM, said:
Apparently, we didn't since the above settings didn't fix it.
- Optimized .exe; builds of ioq3 engine with Hi-Def mouse, Bumpy, VoIP, dmaEX, iKALiZER, Mumble3D, Win64 binary, ..
- Networking, lag meter, and gaming consistency guide to Urban Terror
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