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iKALiZER : New audio engine (Surround sound UrbanTerror) - v0.22.00b - NewPatch Rate Topic: ***** 2 Votes

#616 User is offline   Haternet Icon

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Posted Today, 12:28 AM

I understand what you mean, Gnorkh, and it does sound annoying. But what I meant was slightly different: suppose a player to your left is reloading, while standing close enough to knife you; in CS1.x, and in UrT+iKalizer, their reload sound will appear (to me, anyway) to be coming from several feet/yards/meters away -- irrespective of the volume of the sound, which may remain perfectly normal (as loud as expected for a player standing right next to you). It's a bit hard to explain, but I hope I've managed. The origins of the sound appear misplaced, in other words. But only when originating from either side.

Needless to say, this is hardly a benefit, but more of a hindrance to playing. I'd love to get the benefits others speak of, where iKalizer serves as a practical wallhack! :laugh:

This post has been edited by Haternet: Today, 12:30 AM


#617 User is offline   Gnorkh Icon

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Posted Today, 01:55 PM

View PostHaternet, on 20 March 2010 - 12:28 AM, said:

It's a bit hard to explain, but I hope I've managed.

Yeah, I understand. Maybe what you mean is the same thing as I mentioned as the other downside of iKalizer: The 3D effect is created through delays and this results in back & side sounds sounding 'roomy' / 'phasey' or how you perceive it: too far away.

#618 User is offline   Haternet Icon

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Posted Today, 04:13 PM

That's probably it.

I'm going to keep fiddling with the cvars and see if I can find an acceptable combination. I want teh hax! :cool:

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