Urban Terror Forums: ut4_squidrena [RELEASE] - Urban Terror Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

ut4_squidrena [RELEASE] Rate Topic: ***-- 1 Votes

#1 User is offline   GanjaGuy (old) Icon

Posted 21 November 2009 - 04:42 AM

For the consideration of the community, its... different..
supports, all current gametypes although its more suited for ffa, ctf, cah imo.. def not a competition style map but just for fun.. enjoy

This is temprorarily being hosted for me by themadcoyote, if youd like to check it out /connect gaming.themadcoyote.net

*fixes/changes*
*new ctf flag locations
*new water texture (although most water is still clear)
*added to the secret area
*added mr.sentrys in spawns (ctf,cah,tdm)
*fixed doors so you cant get stuck in them
*changed lighting a little
*moved 1 bomb site
*slightly different compile
*readme included {{D
*included mini map
I tried to downsize the file but with the additions i only managed to make it larger, and i forgot to convert a couple textures to .jpg which would have made it slightly smaller, but meh.. enjoy, this is what i am going to consider a final version for a while as I have many other projects I'm attempting to get working on.
Download V2
Download - themadcoyote hosted V1
Posted Image
Posted Image
Posted Image

This post has been edited by GanjaGuy: 29 November 2009 - 11:26 PM

Posted Image
~"You claimed all this time that you would die for me, why then are you so surprised when you hear your own eulogy?"~
=M.J.K.=

#2 User is online   QA RS| SubJunk Icon

  •   QA member   

    newbie player
  • Passport: subjunk
  • Main tag: RS|
  • Country:
  • Joined: 18-May 09
  • Posts: 804

Posted 21 November 2009 - 04:51 AM

Looks awesome!

#3 User is offline   X-RaY Icon

  • newbie player
  • Passport: xray
  • Joined: 28-February 10
  • Posts: 58

Posted 21 November 2009 - 09:55 AM

I've been walking and jumping around in this map a few minutes ago,
and it's Awesome!!!!
Lol, all those waterpipes!!
really cool.

at first i thought i was dizzy when i stood under that gab in one of those buildings
later i found out my head was in one of those waterpipes, while my body was still on the ground, lol!!
My Awesome Jumping Vids: @ My Youtube Channel!

#4 User is offline   GanjaGuy (old) Icon

Posted 21 November 2009 - 10:07 AM

{:{D lol, when i was testing it one of the tester was like "wtf, am I drunk? its like i have on beer goggles.."
interesting fact anywhere you can stand and still be in the water (visible by the screen distorting, only possible in the spawn buildings afaik) you can stay in the water forever without drowning.. as long as there is 8 grid spacing or greater between the ground and the water brush this is possible..
also throw a smoke nade through the water to see it bounce several times after it hits the ground (if thrown very high and through the water the first bounce will be higher then a player)

and I also found some out of target_locations i thought i had deleted..
Posted Image
~"You claimed all this time that you would die for me, why then are you so surprised when you hear your own eulogy?"~
=M.J.K.=

#5 User is offline   ee_Wanderer (old) Icon

Posted 21 November 2009 - 03:00 PM

Man looks really great. Congrats for your effort.
Artemis [ee] Server<85.14.198.58:27960>
Maplist: ut4_arena2, ut4_dressingroom, ut4_terrorism4, ut4_turnpike, ut4_algiers, ut4_crystalpower, ut4_riyadh, ut4_uptown
{Restart/Reload Map, Cyclemap, Kick} votes Enabled
Gametypes: Bomb Mode and CTF

#6 User is offline   QA [T] BludShoT Icon

  •   QA member   

    newbie player
  • Passport: bludshot
  • Main tag: [T]
  • Country:
  • Joined: 28-February 10
  • Posts: 1,075

Posted 21 November 2009 - 11:15 PM

Screenshot reminds me of the windows 98 3D Pipes screensaver :D

#7 User is offline   GanjaGuy (old) Icon

Posted 22 November 2009 - 05:27 AM

thats what i was reminded of the entire time making it {{D
Posted Image
~"You claimed all this time that you would die for me, why then are you so surprised when you hear your own eulogy?"~
=M.J.K.=

#8 User is offline   QA Delirium Icon

  •   QA member   

    newbie player
  • Passport: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 4,819

Posted 23 November 2009 - 06:30 AM

I quite like this, its replacing cemetery666 in my top 10 arena maps :P

i dislike the random placement of blue + red lights maybe its due to the players being red/blue or it has no relevance to the spawn/map positions? im not sure hehe

maybe green/yellow would have looked better :> cause then you wouldnt get color conflict tehe

anyway god job ganja =D

#9 User is offline   Yas Icon

  • newbie player
  • Passport: yas
  • Country:
  • Joined: 28-February 10
  • Posts: 1,173

Posted 23 November 2009 - 12:55 PM

woulda been better if you could see the water... also it's too easy to get to the flags without using any features in the arena. it's really funny, but not really viable to play as an arena map imo.

#10 User is offline   GanjaGuy (old) Icon

Posted 24 November 2009 - 02:42 AM

first id like to ask if anyone has found the secret room?

second id like to announce that i plan on releasing a _v2 this weekend with all the things that needed fixing (hopefully) including new ctf flag locations, lighting changes, bomb locations, some door fixes for the roof doors, bombable brushes fixed/removed and a new and improved secret area (now with a way out), hopefully ill remember the mini map and readme this time :P

if there is anything that you feel should be changed moved around or fixed pls let me know..
Im still playing with water textures/shaders, if anyone would like to offer any for testing id be more then welcome to trying them out, me and shaders dont get along well even after reading through the shader manual over and over and over... .. .. .:P
also, are there any mappers interested in adding surface sounds for me {{D im a mac mapper and unless im mistaken theres no way for me to add them atm?

thanks a lot for all the feedback, I appreciate it..
~Ganja

This post has been edited by GanjaGuy: 24 November 2009 - 02:55 AM

Posted Image
~"You claimed all this time that you would die for me, why then are you so surprised when you hear your own eulogy?"~
=M.J.K.=

#11 User is offline   GanjaGuy (old) Icon

Posted 29 November 2009 - 11:27 PM

Version 2 released check original post!
Enjoy..
~GanjaGuy
Posted Image
~"You claimed all this time that you would die for me, why then are you so surprised when you hear your own eulogy?"~
=M.J.K.=

#12 User is offline   Fleuv Icon

  • newbie player
  • Passport: fleuv
  • Joined: 01-March 10
  • Posts: 506

Posted 02 December 2009 - 08:08 PM

I don't like it. But I didnt play it yet.

OOwhwh!! but the name is funny

This post has been edited by Fleuv: 02 December 2009 - 08:09 PM


#13 User is offline   QA [T] BludShoT Icon

  •   QA member   

    newbie player
  • Passport: bludshot
  • Main tag: [T]
  • Country:
  • Joined: 28-February 10
  • Posts: 1,075

Posted 02 December 2009 - 11:53 PM

View PostFleuv, on 02 December 2009 - 02:08 PM, said:

I don't like it. But I didnt play it yet.


This is not constructive criticism. Don't just say you don't like it - especially since you admit you didn't even play it! I mean this kind of idiotic post is something we should only expect from regular players, not 'fellow mappers'. Far as I know you have never made a decent map, and you mostly make dumb posts. So how about you try to follow this process:

1. Play the map or don't criticize it
2. If you played the map and want to criticize it, don't just say "I don't like it", because that is not constructive criticism, it's useless, like wasted space, wasted air. Instead give a reason why you don't like it or an idea of what you think it needs to improve.

For example:

"I just played this map today and I don't like the crazy style. But clearly you were going for a crazy style, so really why would I criticize it for being a weird style."
or
"The ceiling heights are too low and you bump your head :|"

You *can* just post and say you didn't play a map and you don't like it, but don't expect anyone to care what you say.

I'm only posting this because you are always posting negative bits on people's map threads, or posting stuff like how you don't like the map but come check out *my* map. That's rude, and maybe if you had a good map you'd have a leg to stand on, but so far you don't.

#14 User is offline   QA Delirium Icon

  •   QA member   

    newbie player
  • Passport: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 4,819

Posted 03 December 2009 - 02:36 AM

Well said Blud, and I infact support what your saying, hopefully Fleuv understands this time.

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users