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[RSS] A guide to shooting Rate Topic: ***** 2 Votes

#1 User is offline   Engine Icon

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Posted 20 November 2009 - 04:06 AM

“I know how to shoot, you just press the left mouse button!” Well, no, you don’t. Know how to shoot, that is. Statistically, I would be right more often than wrong if I said you didn’t know how to shoot; over half the players I see in pubs are quite ineffective with their guns. Alright [...]http://feeds.feedburner.com/~r/dailynade/~4/sCFg2Kok_II

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#2 User is offline   mitsubishi Icon

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Posted 20 November 2009 - 02:03 PM

Some comments about your writer.

Being focused on the crosshair and not the enemy is an interesting idea, I will try it and see if it's any different.

What I want to say mostly is something I generally say lately about gameplay effectiveness; it's a lot about psychology/"meditation". It's more precisely about your goal. For example, in CTF you may have a goal to get a Flag back. You do not have to focus on being good at aiming or being good at jumping or being good at hiding, you have to focus on being good at getting the flag. In survivor, you have to survive, not be the Terminator etc. This is very tested by me and I can tell not only is effective but makes the game way more fun.

Something other I noticed,

Sensitivity isn't fixed for all players, you shouldn't say "do 3" or "do 1", this is because it changes from computer to computer. e.g. Logitech settings may apply their own on top, the DPI changes the effective sensitivity.


Also, the article appears to dismiss the important of mouse characteristics. The most important of all - and generally it is missed by most - is not DPI, DPI is generally a very weak attribute after 800 to increase, but Polling Rate. Numbers: a polling rate of 250 which is common in most cheap mouse or misconfigured mouse has a built-in latency of 8 milliseconds, that's extra local lag inflicted on the gameplay. But on 1000 it's only 1ms.

mouseaccel is an interesting area. I had dismissed it completely at first and were ditching it for years. I lately started thinking of experimenting with "ninja" ways to change ways of mouse movement. But after a few very wierd settings on sensitivity/mouseaccel (it's interesting to try extremely low sens on accel - it feels like 'floating') I still find it wierd so I have it off. It's generally best to not use it unless one finds a very good combination.



ah, and something else, I completely agree about sensitivity being on the "low side". I know there are people advocating very high sensitivities, e.g. nexu saying on his video (quite good video) to find a sensitivity that deifinitely makes you able to turn 360 degrees if you have to but I find this an overkill.

I generally think 'what you're comfortable with' is the best as you say; it's also on par with my 'psychology' idea.




edit:

oh, I forgot to mention, the 'focus on crosshair' brought something I found recently on a Richard Dawkins book (+ his videos); the human eye (and many mammal eyes) have generally "blind spots", e.g. there's a completely blind spot at a certain angle if you close your one aye and try to see a pen in that angle. But there's also a "blury" area, which is generally the most of what you don't focus. That means if you don't focus on something you generally lose sight of rest in some percentage. But generally this isn't important to me in this gameplay context to be honest because I trust a lot psychology and where that leads you.



The human psyche is a very powerful thing. It even aims for you if you tell it to without really understanding how it does it technically. It's bizzare but that's why it's powerful.

This post has been edited by mitsubishi: 20 November 2009 - 02:09 PM


#3 User is offline   J0e Icon

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Posted 20 November 2009 - 07:07 PM

^^ polling rate =] I use 1000

View PostCourgette, on 28 February 2010 - 07:11 AM, said:

lol this guy's IP is 192.168.1.3 hence he's either your brother, your mum or your flat mate.

#4 User is offline   fda| ObScUrE Icon

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Posted 20 November 2009 - 07:12 PM

Quote

Being focused on the crosshair and not the enemy is an interesting idea, I will try it and see if it's any different.

thanks don it helps me to get better with Sr8.
now the scope is my eye.

Quote

Sensitivity isn't fixed for all players, you shouldn't say "do 3" or "do 1", this is because it changes from computer to computer. e.g. Logitech settings may apply their own on top, the DPI changes the effective sensitivity.

yeah that is right normally players use something like this here

  • 0-15 cm for a 360 degree rotaion in game = High sens
  • 15-20 cm for a 360 degree rotaion in game = Medium-high sens
  • 20-25 cm for a 360 degree rotaion in game = Medium sens
  • 25-35 cm for a 360 degree rotaion in game = Low sens
  • 35+ cm for a 360 degree rotaion in game = Very low sens


Quote

Also, the article appears to dismiss the important of mouse characteristics. The most important of all - and generally it is missed by most - is not DPI, DPI is generally a very weak attribute after 800 to increase, but Polling Rate. Numbers: a polling rate of 250 which is common in most cheap mouse or misconfigured mouse has a built-in latency of 8 milliseconds, that's extra local lag inflicted on the gameplay. But on 1000 it's only 1ms.

yeah that is an important info and that you can patch this without buying a new mouse.
or laser mouses they are bad with acceleration special in older versions.
something about mouse prediction (drift control).

important settings for UrT
in_mouse                          "-1"                                 // 1=Directx(12ms lag/do not buffer 1000hz) -1=Windows Pointer Input (edge clipping on high dpi or low resolution)
r_finish                          "1"                                  // If You Experience The FPS Induced Keyboard/Mouse Input Lag (on trees,...) Set This To 1 (but less fps and delayed input!)
m_pitch                           "0.022"                              // Mouse Up And Down Sensivity Speed 0.015 For Better Headshots
m_yaw                             "0.022"                              // Mouse Left And Rigth Sensivity Speed

~The quiter you become, the more you are able to hear.~
01101000 01100101 01100001 01110010 00100000 01101101 01100101
AKG-K702

#5 User is offline   mitsubishi Icon

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Posted 20 November 2009 - 07:34 PM

no no, r_finish should be 0 unless one has to play on vsync (which isn't a good idea for gameplay latency, only for visual quality on 60Hz monitors and below; the visual latency it inflicts is considerable).

#6 User is offline   disabled [51] don Icon

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Posted 21 November 2009 - 04:12 AM

View Postmitsubishi, on 20 November 2009 - 05:03 AM, said:

oh, I forgot to mention, the 'focus on crosshair' brought something I found recently on a Richard Dawkins book (+ his videos); the human eye (and many mammal eyes) have generally "blind spots", e.g. there's a completely blind spot at a certain angle if you close your one aye and try to see a pen in that angle. But there's also a "blury" area, which is generally the most of what you don't focus. That means if you don't focus on something you generally lose sight of rest in some percentage. But generally this isn't important to me in this gameplay context to be honest because I trust a lot psychology and where that leads you.


I can literally see my blind spots.:P Also, it may look blurry, but when reading text for example, your brain can interpret something like 2 words before and after the word you're focused on. Your peripheral vision is also better at motion detection, so you can still detect enemies moving even if you're focused on your xhair. I don't think there's really any reason to think about this stuff, since the automatic parts of your brain know better than your conscious mind how to process visual input from your eyes.

I find that autopilot aiming isn't as effective as consciously aiming, which is why I recommend watching the crosshair.

#7 User is offline   Failasaurusrex Icon

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Posted 21 November 2009 - 04:25 AM

good read DonDon
nice work bro!

#8 User is offline   disabled [51] don Icon

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Posted 21 November 2009 - 04:26 AM

Thanks.:D

#9 User is offline   fda| ObScUrE Icon

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Posted 21 November 2009 - 07:02 AM

View Postmitsubishi, on 20 November 2009 - 07:34 PM, said:

no no, r_finish should be 0 unless one has to play on vsync (which isn't a good idea for gameplay latency, only for visual quality on 60Hz monitors and below; the visual latency it inflicts is considerable).

you are right that was from my iKALiZER config where I have more problems with fps.
but actually I play with your build and have it set to "0" only situation where I get problems are the uptown trees.

~The quiter you become, the more you are able to hear.~
01101000 01100101 01100001 01110010 00100000 01101101 01100101
AKG-K702

#10 User is offline   mitsubishi Icon

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Posted 21 November 2009 - 01:01 PM

btw focusing on crosshair is pretty awesome for me in practice.

This post has been edited by mitsubishi: 21 November 2009 - 02:59 PM


#11 User is offline   Green Viking Icon

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Posted 23 November 2009 - 05:34 PM

thanks.
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#12 User is offline   klabauterman Icon

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Posted 23 November 2009 - 09:29 PM

lol, idk why I avoided the MP5 a long time.

perfect for close range spamming :D

sometimes I jump around and spam with the lr and get lucky, when it happens moving balances out the recoil just perfect



good article, and I want to add some thoughts, too


I don't really know what you all mean by focusing on the crosshair, I have a white dot... the spread-showing crosshair is too much distraction I think.

fighting with cg_showbullethits 0 and cg_messageheight 0 (or even cg_hitsound 0, I don't like that sound) can help shifting the focus a little behind the crosshair...
riyadh made me realise long ago how the dot is just leading my eye in an attack, but it doesn't matter in Riyadh, the positions, where a white crosshair "disappears" are bad anyway.
and it is for me, well, my aim, it is not only the crosshair, it is the line of fire. most tks happen to me when I disregard my line of fire.


because of all the jumping I kinda lead my shots, as mid-air control is making the game teh awesome that it is
while it's hard to predict where a skilled jumper will land when he is attacking (maybe even with a knife), it is the more fun with beginners that still have to learn movement.



btw, mouse settings for me include m_yaw and m_pitch (0.01, sens is 7.5) weird I know...

#13 User is offline   Engine Icon

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Posted 23 November 2009 - 10:31 PM

View Postklabauterman (unas), on 23 November 2009 - 09:29 PM, said:

lol, idk why I avoided the MP5 a long time.

perfect for close range spamming :D

sometimes I jump around and spam with the lr and get lucky, when it happens moving balances out the recoil just perfect



good article, and I want to add some thoughts, too


I don't really know what you all mean by focusing on the crosshair, I have a white dot... the spread-showing crosshair is too much distraction I think.

fighting with cg_showbullethits 0 and cg_messageheight 0 (or even cg_hitsound 0, I don't like that sound) can help shifting the focus a little behind the crosshair...
riyadh made me realise long ago how the dot is just leading my eye in an attack, but it doesn't matter in Riyadh, the positions, where a white crosshair "disappears" are bad anyway.
and it is for me, well, my aim, it is not only the crosshair, it is the line of fire. most tks happen to me when I disregard my line of fire.


because of all the jumping I kinda lead my shots, as mid-air control is making the game teh awesome that it is
while it's hard to predict where a skilled jumper will land when he is attacking (maybe even with a knife), it is the more fun with beginners that still have to learn movement.



btw, mouse settings for me include m_yaw and m_pitch (0.01, sens is 7.5) weird I know...


Well actually cg_hitsound helps me to not get distracted by the text on the top of the screen.

#14 User is offline   mitsubishi Icon

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Posted 23 November 2009 - 10:42 PM

View Postklabauterman (unas), on 24 November 2009 - 05:29 AM, said:

I don't really know what you all mean by focusing on the crosshair


when you look at something you focus on it. you can't focus on the whole screen at the same time without dilating your pupils and having lower "resolution" <-deep stuff lol.

#15 User is offline   Apollo (old) Icon

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Posted 24 November 2009 - 12:42 AM

Nice Guide!

Very dedicated also

I give it a plus 1+

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