[RSS] A guide to shooting
#1
Posted 20 November 2009 - 04:06 AM
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#2
Posted 20 November 2009 - 02:03 PM
Being focused on the crosshair and not the enemy is an interesting idea, I will try it and see if it's any different.
What I want to say mostly is something I generally say lately about gameplay effectiveness; it's a lot about psychology/"meditation". It's more precisely about your goal. For example, in CTF you may have a goal to get a Flag back. You do not have to focus on being good at aiming or being good at jumping or being good at hiding, you have to focus on being good at getting the flag. In survivor, you have to survive, not be the Terminator etc. This is very tested by me and I can tell not only is effective but makes the game way more fun.
Something other I noticed,
Sensitivity isn't fixed for all players, you shouldn't say "do 3" or "do 1", this is because it changes from computer to computer. e.g. Logitech settings may apply their own on top, the DPI changes the effective sensitivity.
Also, the article appears to dismiss the important of mouse characteristics. The most important of all - and generally it is missed by most - is not DPI, DPI is generally a very weak attribute after 800 to increase, but Polling Rate. Numbers: a polling rate of 250 which is common in most cheap mouse or misconfigured mouse has a built-in latency of 8 milliseconds, that's extra local lag inflicted on the gameplay. But on 1000 it's only 1ms.
mouseaccel is an interesting area. I had dismissed it completely at first and were ditching it for years. I lately started thinking of experimenting with "ninja" ways to change ways of mouse movement. But after a few very wierd settings on sensitivity/mouseaccel (it's interesting to try extremely low sens on accel - it feels like 'floating') I still find it wierd so I have it off. It's generally best to not use it unless one finds a very good combination.
ah, and something else, I completely agree about sensitivity being on the "low side". I know there are people advocating very high sensitivities, e.g. nexu saying on his video (quite good video) to find a sensitivity that deifinitely makes you able to turn 360 degrees if you have to but I find this an overkill.
I generally think 'what you're comfortable with' is the best as you say; it's also on par with my 'psychology' idea.
edit:
oh, I forgot to mention, the 'focus on crosshair' brought something I found recently on a Richard Dawkins book (+ his videos); the human eye (and many mammal eyes) have generally "blind spots", e.g. there's a completely blind spot at a certain angle if you close your one aye and try to see a pen in that angle. But there's also a "blury" area, which is generally the most of what you don't focus. That means if you don't focus on something you generally lose sight of rest in some percentage. But generally this isn't important to me in this gameplay context to be honest because I trust a lot psychology and where that leads you.
The human psyche is a very powerful thing. It even aims for you if you tell it to without really understanding how it does it technically. It's bizzare but that's why it's powerful.
This post has been edited by mitsubishi: 20 November 2009 - 02:09 PM
#4
Posted 20 November 2009 - 07:12 PM
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thanks don it helps me to get better with Sr8.
now the scope is my eye.
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yeah that is right normally players use something like this here
- 0-15 cm for a 360 degree rotaion in game = High sens
- 15-20 cm for a 360 degree rotaion in game = Medium-high sens
- 20-25 cm for a 360 degree rotaion in game = Medium sens
- 25-35 cm for a 360 degree rotaion in game = Low sens
- 35+ cm for a 360 degree rotaion in game = Very low sens
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yeah that is an important info and that you can patch this without buying a new mouse.
or laser mouses they are bad with acceleration special in older versions.
something about mouse prediction (drift control).
important settings for UrT
in_mouse "-1" // 1=Directx(12ms lag/do not buffer 1000hz) -1=Windows Pointer Input (edge clipping on high dpi or low resolution) r_finish "1" // If You Experience The FPS Induced Keyboard/Mouse Input Lag (on trees,...) Set This To 1 (but less fps and delayed input!) m_pitch "0.022" // Mouse Up And Down Sensivity Speed 0.015 For Better Headshots m_yaw "0.022" // Mouse Left And Rigth Sensivity Speed
#5
Posted 20 November 2009 - 07:34 PM
#6
Posted 21 November 2009 - 04:12 AM
mitsubishi, on 20 November 2009 - 05:03 AM, said:
I can literally see my blind spots.
I find that autopilot aiming isn't as effective as consciously aiming, which is why I recommend watching the crosshair.
#9
Posted 21 November 2009 - 07:02 AM
mitsubishi, on 20 November 2009 - 07:34 PM, said:
you are right that was from my iKALiZER config where I have more problems with fps.
but actually I play with your build and have it set to "0" only situation where I get problems are the uptown trees.
#10
Posted 21 November 2009 - 01:01 PM
This post has been edited by mitsubishi: 21 November 2009 - 02:59 PM
#12
Posted 23 November 2009 - 09:29 PM
perfect for close range spamming
sometimes I jump around and spam with the lr and get lucky, when it happens moving balances out the recoil just perfect
good article, and I want to add some thoughts, too
I don't really know what you all mean by focusing on the crosshair, I have a white dot... the spread-showing crosshair is too much distraction I think.
fighting with cg_showbullethits 0 and cg_messageheight 0 (or even cg_hitsound 0, I don't like that sound) can help shifting the focus a little behind the crosshair...
riyadh made me realise long ago how the dot is just leading my eye in an attack, but it doesn't matter in Riyadh, the positions, where a white crosshair "disappears" are bad anyway.
and it is for me, well, my aim, it is not only the crosshair, it is the line of fire. most tks happen to me when I disregard my line of fire.
because of all the jumping I kinda lead my shots, as mid-air control is making the game teh awesome that it is
while it's hard to predict where a skilled jumper will land when he is attacking (maybe even with a knife), it is the more fun with beginners that still have to learn movement.
btw, mouse settings for me include m_yaw and m_pitch (0.01, sens is 7.5) weird I know...
#13
Posted 23 November 2009 - 10:31 PM
klabauterman (unas), on 23 November 2009 - 09:29 PM, said:
perfect for close range spamming
sometimes I jump around and spam with the lr and get lucky, when it happens moving balances out the recoil just perfect
good article, and I want to add some thoughts, too
I don't really know what you all mean by focusing on the crosshair, I have a white dot... the spread-showing crosshair is too much distraction I think.
fighting with cg_showbullethits 0 and cg_messageheight 0 (or even cg_hitsound 0, I don't like that sound) can help shifting the focus a little behind the crosshair...
riyadh made me realise long ago how the dot is just leading my eye in an attack, but it doesn't matter in Riyadh, the positions, where a white crosshair "disappears" are bad anyway.
and it is for me, well, my aim, it is not only the crosshair, it is the line of fire. most tks happen to me when I disregard my line of fire.
because of all the jumping I kinda lead my shots, as mid-air control is making the game teh awesome that it is
while it's hard to predict where a skilled jumper will land when he is attacking (maybe even with a knife), it is the more fun with beginners that still have to learn movement.
btw, mouse settings for me include m_yaw and m_pitch (0.01, sens is 7.5) weird I know...
Well actually cg_hitsound helps me to not get distracted by the text on the top of the screen.
#14
Posted 23 November 2009 - 10:42 PM



















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