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[Bug] Timenudge Bug?
#1
Posted 19 November 2009 - 10:50 PM
well, yesterday i was on a ctf server, and changed my timenudge settings to 15 while i was alive. Then my game was super choppy, and when i died it did like when you are playing on a high ping server ( 3rd person view ) but i could juste move arround and see other players, when i shot it turned me back into 1st person view till i "die" again. i disconnected ad tryed the same thing on another server, and it did the same thing.
then while i was fkn arround with this, the map changed from turnpike to abbey, but i juste reloaded turnpike, and i could play floating over the ground, with the same surface sound than in abbey. There was also invisible wall where theres wall in abbey, and i could pass trough turnpike wall. I could see peoples arround wall pretty much everywhere arround the map, and play "normally"
thats the first time i encounter theses bug, just figured id let you guys know!
btw, sorry for my bad english
then while i was fkn arround with this, the map changed from turnpike to abbey, but i juste reloaded turnpike, and i could play floating over the ground, with the same surface sound than in abbey. There was also invisible wall where theres wall in abbey, and i could pass trough turnpike wall. I could see peoples arround wall pretty much everywhere arround the map, and play "normally"
thats the first time i encounter theses bug, just figured id let you guys know!
btw, sorry for my bad english
MicroFvck Haterz >:]
#2
Posted 19 November 2009 - 11:26 PM
Same thing happened to me kind of, set mine to 15, went into 3rd person running 134fps, i could run jump shoot and play the map, however NO ONE could see me. i would stand in front of people shooting them and nothing would happen. I set timenudge back to 0, and i was running into a wall in the corner of red spawn in abbey, like a barely moved, and all my ammo was there that i previously shot. weirdest thing to ever happen while playing UrT
#3
Posted 20 November 2009 - 12:58 AM
yes that's common
and i remember Twentyseven (its coder) saying that it is coded to be lagging people on purpose if they use it on the fly.
if he is around i suppose he can be specific.
for the time being use it only before gaming.
or maybe set it again, it may work that way.
edit: it's probable 15 rounds to 10 or 20 with possible values 10, 20, 30, 40, 50 and 0, but not sure at all about it. if the thickening of the top line of the lag meter is any indication it can be shown there.
and i remember Twentyseven (its coder) saying that it is coded to be lagging people on purpose if they use it on the fly.
if he is around i suppose he can be specific.
for the time being use it only before gaming.
or maybe set it again, it may work that way.
edit: it's probable 15 rounds to 10 or 20 with possible values 10, 20, 30, 40, 50 and 0, but not sure at all about it. if the thickening of the top line of the lag meter is any indication it can be shown there.
This post has been edited by mitsubishi: 20 November 2009 - 01:02 AM
#5
Posted 20 November 2009 - 01:53 AM
it should be locked to 50. if set to 80 it goes to 50.
but of course 50 is very high. it's waiting DOUBLE the time it generally has as a default local lag before it renders.
but of course 50 is very high. it's waiting DOUBLE the time it generally has as a default local lag before it renders.
#6
Posted 20 November 2009 - 04:16 AM
You have to bring it up slowly. I usually do 0, 20, 30, 50 over about 10 seconds, and it will not desync. In contrast, it takes about a minute to sync up if you happen to desync by going straight to 50. I'm not sure why it doesn't always desync by going straight to 50, I can't find a common factor, just that increasing the value in several steps seems to be the most reliable way. I don't think you'll desync with a value between 0 and 20 (or it's MUCH rarer; going straight to 50 will desync 9/10 times), but whether that has anything to do with 20 being the max "supported" value or not, idk. I'm not sure if I can talk about desyncing in any more detail, since it seems a lot of my posts about "gray" area stuff get deleted.
You really shouldn't be using timenudge, though, since it's pure client side delay. If you must, keep the value below 20.
You really shouldn't be using timenudge, though, since it's pure client side delay. If you must, keep the value below 20.
#8
Posted 20 November 2009 - 10:03 AM
out of body experience in UrT.
had this once too, after change timenudge to 50, 3rd person view until map ends (about half min.)
after switch manually map to dressing room, my model sliding 1 feet over ground instead of running/walking
anyway, dressing room mirrors exactly shows how game become "skippy" after changing timenudge without /reconnect
after that i wiped out my timenudge binds from .cfg
had this once too, after change timenudge to 50, 3rd person view until map ends (about half min.)
after switch manually map to dressing room, my model sliding 1 feet over ground instead of running/walking
anyway, dressing room mirrors exactly shows how game become "skippy" after changing timenudge without /reconnect
after that i wiped out my timenudge binds from .cfg
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