Urban Terror Forums: [Suggestion] Model Visibility - Urban Terror Forums

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[Suggestion] Model Visibility Rate Topic: -----

#16 User is offline   mitsubishi Icon

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Posted 20 November 2009 - 04:06 PM

View Post_nSS, on 20 November 2009 - 11:04 PM, said:

it's incredibly easy to see people.


which is considered by some good.

please do not take this consideration under monopoly, it is not shared by all.
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#17 User is offline   Mr.Goldfish (old) Icon

Posted 22 November 2009 - 09:33 PM

View PostObScUrE, on 19 November 2009 - 02:22 AM, said:

there is nothing wrong with the player skins IMO.
and there are many topics about this so search please.


If it is suppose to be arcade like, why did UrT break away from quake 3. I really think if the Dev Team is not going to improve the physics. They should at least improve the models. It's sort of boring without the fog affect and with harder to see characters.
Posted Image

#18 User is offline   [T] BludShoT Icon

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Posted 22 November 2009 - 10:18 PM

If you knew the history of urt, you would know that the models got easier and easier to see over time. In 2.0 you could barely tell the teams apart and the skins were dark brown or black. So I don't think this kind of suggestion is going to be accepted at all, because it's contrary to the direction UrT evolved into over years.

I'd hazard a guess that the player base is broken down something like this over the idea:

- some tiny number of people want fog and hard to see players
- tons of pubbers really don't care and are fine playing the way it is
- almost the entire competitive community of clans and leagues would dislike harder to see model skins, and a few of them actually want easier to see skins than what we have now.


I proposed something like these:
(although actually I'd like something even cooler with like shaders and stuff lol)

Posted Image
Posted Image

So at least you can be glad they don't look like that I guess :laugh:

#19 User is offline   |it| Genesis Icon

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Posted 22 November 2009 - 10:21 PM

View PostMr.Goldfish, on 22 November 2009 - 09:33 PM, said:

If it is suppose to be arcade like, why did UrT break away from quake 3. I really think if the Dev Team is not going to improve the physics. They should at least improve the models. It's sort of boring without the fog affect and with harder to see characters.


go put on a ghillie suit and play around in the bushes.
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View Postmitsubishi, on 21 May 2010 - 02:55 PM, said:

Hail Hitler.

#20 User is offline   Well Cooked Nade Burgers (old) Icon

Posted 23 November 2009 - 12:38 AM

View PostGenesis, on 22 November 2009 - 08:21 PM, said:

go put on a ghillie suit and play around in the bushes.



again there is NO one forcing your to use xxxx color/model

make it a cvar and call it a day ffs

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#21 User is offline   Opium Icon

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Posted 23 November 2009 - 01:13 AM

View PostWell Cooked Nade Burgers, on 22 November 2009 - 06:38 PM, said:

again there is NO one forcing your to use xxxx color/model

make it a cvar and call it a day ffs


really?
if they did that 4.2 would never ever be finished, due to all the dumbass suggestions that could be toggled on a server.

#22 User is offline   Well Cooked Nade Burgers (old) Icon

Posted 23 November 2009 - 03:24 AM

View PostOpium, on 22 November 2009 - 11:13 PM, said:

really?
if they did that 4.2 would never ever be finished, due to all the dumbass suggestions that could be toggled on a server.


the code is already there its just a matter of packaging the models and adding a few code "tweaks" to tell it what model to load
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#23 User is offline   [T] BludShoT Icon

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Posted 24 November 2009 - 12:58 AM

It's very unlikely that players would purposely choose to use harder to see skins if given the choice.

#24 User is offline   GlaD- don Icon

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Posted 24 November 2009 - 03:56 AM

View PostYas, on 20 November 2009 - 02:05 AM, said:


Yeah, for sure. I was thinking of "hardcore" servers where the tactical skins could be used, and players would be forced to use those skins on such servers. I don't imagine it would be too difficult for someone like 27 to code such functionality, if he wanted to. Sort of like how we have Rud's custom maps and other custom map-only servers, which I just delete from my Qtracker list, :laugh: rather than having a random custom map thrown in a normal cycle, emptying an otherwise healthy server.

View PostFrankie V, on 20 November 2009 - 03:23 AM, said:


Probably. I don't have a problem seeing the red models on Casa, which is of a similar color scheme. Those Tombs videos look pretty good.


View Post_nSS, on 20 November 2009 - 06:04 AM, said:


Cod4 is a tactical shooter? Then UrT must be a milsim. :laugh:

#25 User is offline   M0usep0d (old) Icon

Posted 24 November 2009 - 04:44 AM

yea harder t0 see skins... make me 0ne that blends in with the c0pier in turnpiike.

f2. give me brighter skins. at distances they are imp0ssible t0 see.

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