Urban Terror Forums: [Suggestion] Model Visibility - Urban Terror Forums

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[Suggestion] Model Visibility Rate Topic: -----

#1 User is offline   _nSS (old) Icon

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Posted 19 November 2009 - 04:31 AM

Make 'em harder to see.

Seriously, It's insane how neon they are.

And if anyone complains about how hard they are to see already, they need to get glasses.

IMO Team colours of earth green and brown would be better, they're atleast more dull than the current.
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#2 User is offline   fda| ObScUrE Icon

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Posted 19 November 2009 - 05:22 AM

there is nothing wrong with the player skins IMO.
and there are many topics about this so search please.

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#3 User is offline   [51] don Icon

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Posted 19 November 2009 - 07:28 AM

View Post_nSS, on 18 November 2009 - 07:31 PM, said:

Make 'em harder to see.

Seriously, It's insane how neon they are.

And if anyone complains about how hard they are to see already, they need to get glasses.

IMO Team colours of earth green and brown would be better, they're atleast more dull than the current.


Obviously you're not very good at the game if you think the models should be harder to see. Urban Terror is a fast, arcade-style game. Models should not blend with the scenery. The orange model already blends a lot in the brown/orange style Tub does his maps in. It's very difficult to see "red" on Austria, for example. My corrected vision is much better than 20/20, so please don't tell me I need glasses. Honestly if you want some tactical camp/crawl/prone fest, go play AA or Rainbow6. Trust me, when you get better, you'll see what I mean.;)

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Posted 19 November 2009 - 12:30 PM

I wouldn't might a less-saturated version of the current colours, but I think the colours are fine as they are at the moment. Camoflage colours will change the pace of the game and it wont be so fast-paced.

it's just my opinion on it
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#5 User is offline   mitsubishi Icon

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Posted 19 November 2009 - 03:27 PM

View Post_nSS, on 19 November 2009 - 12:31 PM, said:

Make 'em harder to see.


no.

#6 User is offline   _nSS (old) Icon

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Posted 19 November 2009 - 04:01 PM

View Postdon, on 19 November 2009 - 06:28 AM, said:

The orange model already blends a lot in the brown/orange style Tub does his maps in. It's very difficult to see "red" on Austria, for example.


Look for the movement, instead of the colour. Then analize it.
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#7 User is offline   mitsubishi Icon

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Posted 19 November 2009 - 04:15 PM

this cartoonish feel gives character to urban terror.

in fact, even cel-shading may be fun

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#8 User is offline   Hoody (old) Icon

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Posted 19 November 2009 - 05:06 PM

Make them more saturated. The orange should be bright red again. Colours should obviously be bright for this speed of game.

This post has been edited by Hoody: 19 November 2009 - 05:06 PM

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#9 User is offline   boogiepanda (old) Icon

Posted 19 November 2009 - 08:28 PM

View PostHoody, on 19 November 2009 - 10:06 AM, said:

Make them more saturated. The orange should be bright red again. Colours should obviously be bright for this speed of game.


I suppose, but I think it's bright enough as it is.
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#10 User is offline   QA [T] BludShoT Icon

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Posted 19 November 2009 - 11:01 PM

Personally I think they should be brighter and easier to see lol.

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Posted 20 November 2009 - 01:36 AM

Well, I don't expect it to be changed at all, but my two bits: tone it way the f-ck down. The colors are nearly neon and that makes it hard for *me* to see anything clearly. I have my own ways around this, but it would be nice to have some sane values to start with.

#12 User is offline   [51] don Icon

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Posted 20 November 2009 - 04:21 AM

View Post_nSS, on 19 November 2009 - 07:01 AM, said:

Look for the movement, instead of the colour. Then analize it.


Duh, that's what I do. It's just much much easier to see blue on said maps. On Turnpike it's the opposite, as blue can be harder to see in dark areas (but no where near the difference on Austria). Like I said, this isn't a tactical shooter, I shouldn't have to be watching for movement. It's not extreme; I can still see red decently on Austria, I just think it's not optimal for UrT's gameplay style.

I also agree with toning down the neon stuff. Red is a much better color than orange.


How about people who want hard-to-see models make custom maps with custom bundled skins so they can play UrT in a tactical shooter environment? Then the rest of us who enjoy UrT for its fast gameplay can play with proper skin colors.:) If FS has a problem with this, that's silly seeing as they allow custom funstuff and custom maps (using FS textures).

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Posted 20 November 2009 - 11:05 AM

View Postdon, on 20 November 2009 - 03:21 AM, said:

How about people who want hard-to-see models make custom maps with custom bundled skins so they can play UrT in a tactical shooter environment? Then the rest of us who enjoy UrT for its fast gameplay can play with proper skin colors.Posted Image If FS has a problem with this, that's silly seeing as they allow custom funstuff and custom maps (using FS textures).



it would only be good if the server had the choice of which skins you could use... but at the moment it would load the last skin in the client+server directory (i think) rather than what is in the specific map pk3, but i suppose FS might figure a way to do that. with custom funstuff the client can switch their own funstuff on and off at will, but i still find it annoying when people have huge oversized heads.

maybe having per map setting is the way forward again? or a look into how Warsow lets users custom define their colours http://www.warsow.ne...le=Teams_Aspect

i dunno... just thinking aloud.

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Posted 20 November 2009 - 12:23 PM

An interesting by product of the new lighting techniques Bladekiller used in Tombs makes the player models stand out much better from the background. This makes me think that the problem is not with the textures but rather with how light is used in a lot of the maps that are more monochromatic by default.

#15 User is offline   _nSS (old) Icon

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Posted 20 November 2009 - 03:04 PM

Can't someone just make a funstuff that cover the body with a new skin?

Don: It's not that I want a tactical shooter, I'd just play Cod4 if I did. I just find it's incredibly easy to see people.

This post has been edited by _nSS: 20 November 2009 - 03:07 PM

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