http://ioquake.org/f....php?f=12&t=140
They basically say it's mods' job if a zoom circle looks like an ellipse.
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[Bug] Issue Of Urban Terror Featured In Ioquake3'S Website
#1
Posted 18 November 2009 - 09:47 PM
ioq3-urt; builds of ioq3 engine [with iKALiZER, Win64 support, Fixes, Improvements]
#2
Posted 19 November 2009 - 12:10 AM
That is a known issue:
Huds aren’t altered by the engine for aspect ratios, this is up to the authors of modifications to fix themselves. So if you see a sniper scope that on-zoom appears as an ellipse instead of a circle, this is why.
http://ioquake3.org/help/
I play UrT @ 800x600 from my laptop connected to a 4:3 Crt monitor so it works for me.
but when UrT fix that for widescreen it doesn't fit the 4:3 ratio any more.
I think they could do that with a scope hud but at the end you have a small circle with allot of black around.
Huds aren’t altered by the engine for aspect ratios, this is up to the authors of modifications to fix themselves. So if you see a sniper scope that on-zoom appears as an ellipse instead of a circle, this is why.
http://ioquake3.org/help/
I play UrT @ 800x600 from my laptop connected to a 4:3 Crt monitor so it works for me.
but when UrT fix that for widescreen it doesn't fit the 4:3 ratio any more.
I think they could do that with a scope hud but at the end you have a small circle with allot of black around.
This post has been edited by ObScUrE: 19 November 2009 - 12:11 AM
~The quiter you become, the more you are able to hear.~
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AKG-K702
#4
Posted 19 November 2009 - 03:19 PM
ObScUrE, on 19 November 2009 - 08:10 AM, said:
ye that's where i found it. it's known there im not sure if it's known here.
ioq3-urt; builds of ioq3 engine [with iKALiZER, Win64 support, Fixes, Improvements]
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