My problem is ive checked all my TGA files and JPG files, and all are RGB. I also dont understand the fmt chunk error for the sounds. They all came out of game sound pack, and are all 22khz mono, which i believe is what they should be for q3.
The dump.
Loading vm file vm/cgame.qvm... VM file cgame compiled to 1617707 bytes of code cgame loaded in 34383680 bytes on the hunk ^1ERROR: Couldn't find "fmt" chunk ^1ERROR: Incorrect/unsupported format in "sounds/rabbit/godlike.wav" ^3WARNING: could not find sounds/rabbit/godlike.wav - using default ^1ERROR: Couldn't find "fmt" chunk ^1ERROR: Incorrect/unsupported format in "sounds/rabbit/rampage.wav" ^3WARNING: could not find sounds/rabbit/rampage.wav - using default ^1ERROR: Couldn't find "fmt" chunk ^1ERROR: Incorrect/unsupported format in "sounds/rabbit/wickedsick.wav" ^3WARNING: could not find sounds/rabbit/wickedsick.wav - using default ******************** ERROR: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported ******************** RE_Shutdown( 0 )
Now for me on linux it works, without any issue on either quake3.i386 or ioUrbanTerror.i386
My Dump using ioUrbanTerror.i386 (whatever the original build was):
VM file cgame compiled to 1617707 bytes of code cgame loaded in 34383680 bytes on the hunk ^1ERROR: Could not open "sound/misc/windfly.wav" ^3WARNING: could not find sound/misc/windfly.wav - using default stitched 0 LoD cracks ...loaded 2128 faces, 0 meshes, 0 trisurfs, 0 flares UI menu load time = 9 milli seconds 13 crosshairs parsed CL_InitCGame: 4.27 seconds 12 msec to draw all images Com_TouchMemory: 0 msec G-Jump entered the game Welcome to Urban Terror 4.0
If anyone has any ideas, please let me know.


















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