Removing this type of messages ?!?...and move these ones to the middle of the HUD ?
#1
Posted 06 November 2009 - 10:55 AM
Is there a way to remove completely the kind of text messages of the type "player_x killed/was_killed blah blag blah...." ? i consider them very annoying and obtrusive of the HUD....as an alternative, in the case we can't remove them completely , is there a way to move them to the low left corner ?
BTW, is it possible to move the echo messages to the center of screen ?
TIA,
AJSB
BTW, is it possible to move the echo messages to the center of screen ?
TIA,
AJSB
#2
Posted 06 November 2009 - 11:10 AM
AJSB, on 06 November 2009 - 07:55 PM, said:
Is there a way to remove completely the kind of text messages of the type "player_x killed/was_killed blah blag blah...." ? i consider them very annoying and obtrusive of the HUD....as an alternative, in the case we can't remove them completely , is there a way to move them to the low left corner ?
BTW, is it possible to move the echo messages to the center of screen ?
TIA,
AJSB
BTW, is it possible to move the echo messages to the center of screen ?
TIA,
AJSB
More like; Is there any way to move the minimap because it's blocking the messages.
AJSB, you are in luck! In options there is an option to move the minimap around the screen.
Also you can console command it. Something like /cg_mappos 1 etc
And I don't think you can move the echo messages, and who cares, they flash across the screen anyway.
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
#5
Posted 06 November 2009 - 02:39 PM
MajorDan,
Yeah, i knew about moving around the minimap but because i can't (AFAIK) move around the other things like the timer (that i don't want to disable ) the default position of the minimap is the best one (if it was possible , i preferred it at the extreme top right corner (ETQW style) but can't actually put in there exactly but only a bit more to the right and i don't like that position at all)
Klabauterman,
Thanks, that was precisely the kind of command(s) that i wanted
The sound of messages doesn't bother me at all...in fact, i miss the capacity to make sound (still possible of making text) insults to the other team like in ETQW
Only the kill and hit messages was really annoying...what a waste of HUD space and distracting of player focus....much better to use the VAR to have sound feedback of when we hit the enemy.
Yeah, i knew about moving around the minimap but because i can't (AFAIK) move around the other things like the timer (that i don't want to disable ) the default position of the minimap is the best one (if it was possible , i preferred it at the extreme top right corner (ETQW style) but can't actually put in there exactly but only a bit more to the right and i don't like that position at all)
Klabauterman,
Thanks, that was precisely the kind of command(s) that i wanted
The sound of messages doesn't bother me at all...in fact, i miss the capacity to make sound (still possible of making text) insults to the other team like in ETQW
Only the kill and hit messages was really annoying...what a waste of HUD space and distracting of player focus....much better to use the VAR to have sound feedback of when we hit the enemy.
This post has been edited by AJSB: 06 November 2009 - 02:40 PM
#8
Posted 07 November 2009 - 01:08 AM
here small list for the chat commands:
I think /cg_msgHeight 0 is the better way to do it.
//COMMUNICATION// cg_autoRadio "2" // 1=Grenade+lol 2=lol,Bomb 0=Disabled cg_chatHeight "4" // Displays "Number" Lines In Chat 4 cg_chatTime "8000" // Time That A Chat Message Stays On Screen 4000 cg_msgHeight "3" // Displays "Number" Lines In DeathMessages 4 cg_msgTime "3000" // Time Of the DeathMessages On Screen 4000 cg_noTaunt "0" // 1=Disables Radio Calls And The Text Of It cg_noVoiceChats "0" // 1=Disables Radio Call Sounds cg_noVoiceText "0" // 1=Disables Text Of Radio Calls cg_standardChat "0" // 0=Seperated Chat and Damage Messages 1=Chat+Damage On The Left Upper Corner cg_showBulletHits "2" // Hit+Damage Messages cg_teamChatHeight "0" // Displays "Number" Lines In Chat 0 cg_teamChatTime "8000" // Time That A Chat Message From Teammate Stays On Screen 3000 cg_teamChatsOnly "0" // 1=Disable Global Chats 0=Enable Global Chats
I think /cg_msgHeight 0 is the better way to do it.
~The quiter you become, the more you are able to hear.~
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AKG-K702
#10
Posted 16 November 2009 - 06:35 PM
This is not possible but you can use the echo command for console output. :/
or disable the hit messages to see only the death messages of players.
or disable the hit messages to see only the death messages of players.
~The quiter you become, the more you are able to hear.~
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AKG-K702



















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