marcel951, on 25 February 2010 - 11:43 PM, said:
Very nice, no choppy sound any more with latest 64 bit version + OpenAL, I had a great gaming evening

. OpenAL is no match for Ikalizer but, anyway.
it is theoretically possible to be better than ikalizer but only in a minority of users with hardware that has good OpenAL support - for hardware features - and that only if it's not buggy; e.g. I got a software-based X-Fi to test it but it's choppy (on 32 and 64); perhaps hardware-Xfis are better though.
marcel951, on 25 February 2010 - 11:43 PM, said:
Is it placebo or it really loads maps faster than 32 bit version?

It is faster here on the point of loading the .bsp of the map and other game assets [when it is compared with the gcc32 version]; it is slower when it compiles .qvm (the game's code) on the fly [this is the time of waiting before seeing the loading screen]. The fact that qvm compilation is different is very predictable since 32bit qvm compilation is done by a different file of code written by id software and x86_64 is done differently [because it's a different processor] from a new code done by a SUSE linux guy. Potentially because it doesn't compile directly with opcodes[like vm_x86.c] but first it makes assembly code and then assembles it.
</techie stuff>