Haternet, on 12 March 2010 - 02:50 AM, said:
1. Your EXE doesn't respect my keyboard's repeat delay setting (Q3 and ioUrT both do); i.e., when I press and hold a key in the console, the delay is longer than I've set it in the WinXP control panel (I've set it to the shortest, but in your EXE it's as though I hadn't adjusted it)
this version uses the sdl.dll library so it will work differently.
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SDL is a library for calling APIs related to graphics, audio and input, hence it might provide a better behavior to several areas compared to builds without having it (e.g. it may solve issues related to bringing up 3D rendering, it may make some mouse keys work that didn't work previously, etc.). A recent SDL 1.2.x svn is being used for headers, libraries and DLL (dll only needed on gcc build) to avoid a cursor issue with the official release and potentially getting better behavior by being on a new code base.
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2. It doesn't respect my vid_xpos/vid_ypos settings (Q3 and ioUrT both do)
Are these intentional?
they are not in the auto complete list so he has excluded it eventually here a list of 'Unknown commands' I get with mitsu's one.
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Unknown command "ut_echo" (but don't effect the command itself)
Unknown command "cl_zoomsensitivityfovthreshhold" (found out now that you have it typed wrong 'in game' cl_zoomsensitivityfovthreshhold)
Unknown command "Fov" (that was triggered trough this // Internal; Fov Below Which Zooming Is Considered To Occur but now fixed)
Unknown command "scr_conspeed"
Unknown command "cl_master"
Unknown command "r_ext_gamma_control"
Unknown command "r_stereo"
Unknown command "r_glDriver"
Unknown command "r_maskMinidriver"
Unknown command "r_GLlibCoolDownMsec"
Unknown command "r_lightmap"
Unknown command "cg_shadows"
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EDIT: I just noticed also that it doesn't allow me to hold my volume adjustment binds (just a standard volume script that you're no doubt familiar with) -- I have to tap them for every incremental step.
again SDL but not that important?
- or how many volume steps have you set
- me 5 with mute