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Cambridge from front page Rate Topic: ***** 5 Votes

#16 User is offline   Civil Icon

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Posted 29 October 2009 - 08:43 PM

Cambridge looks awesome. great job. can't wait to play this again.
-Stephen
www.vexgg.com
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#17 User is offline   pnk| 20eazykills Icon

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Posted 30 October 2009 - 01:59 AM

Looks way better than before. Did the pickup get redone as well? Maybe some 26's? Open door so I can ghost ride da whip?
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#18 User is offline   bear (old) Icon

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Posted 03 November 2009 - 07:40 AM

love the new textures and the sepia feel to it. the boxes added around the map will change it in a really good way. good work, man. cambridge is my favorite map.

#19 User is offline   Alex. (old) Icon

Posted 05 November 2009 - 10:36 AM

nice work there Del :laugh:
cant wait to play on it.
Because I can...

#20 User is online   voidref Icon

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Posted 09 November 2009 - 03:00 AM

Yay Delirium!

I used to love this map!

#21 User is offline   creation (old) Icon

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Posted 11 November 2009 - 08:25 PM

Maybe this a dumb question, but for those who like to play this map with bots is there any chance that the map may support them ? :)

This post has been edited by creation: 11 November 2009 - 08:26 PM


#22 User is offline   QA Delirium Icon

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Posted 11 November 2009 - 09:32 PM

View Postcreation, on 12 November 2009 - 08:25 AM, said:

Maybe this a dumb question, but for those who like to play this map with bots is there any chance that the map may support them ? :)


I suppose, Ive got all the clipping set up, but like any other maps the bots will be very stupid

#23 User is offline   loran (old) Icon

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Posted 12 November 2009 - 02:14 PM

Please, stop doing maps with that king of ugly textures. Use real world as reference. Everyone do that but urban terrors mappers. Please! use beatifull textures!


chek this out:

This post has been edited by Kr0m: 13 November 2009 - 12:23 AM


#24 User is offline   Hayame Icon

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Posted 12 November 2009 - 02:18 PM

:sleep: no

#25 User is offline   satiable Icon

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Posted 12 November 2009 - 02:43 PM

View Postloran, on 12 November 2009 - 06:14 AM, said:

Please, stop doing maps with that king of ugly textures. Use real world as reference. Everyone do that but urban terrors mappers. Please! use beatifull textures!


Lol aren't you that guy (aside from Rud) that makes shitty rip-off maps with no textures? :laugh:

#26 User is offline   QA Delirium Icon

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Posted 12 November 2009 - 09:25 PM

View PostMayheM, on 13 November 2009 - 02:43 AM, said:

Lol aren't you that guy (aside from Rud) that makes shitty rip-off maps with no textures? :laugh:


haha

ut4_littletown3 ftl!

and Loran if your willing to tell me what textures are "king of ugly" then ill be happy to replace them

#27 User is offline   loran (old) Icon

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Posted 13 November 2009 - 03:03 AM

Oh, I posted a comment about how bad I think the new (??) textures are but the post has been deleted. It seems only happy comments are welcom here.

littletown3 is definatly horrible and I know that :)
this is an old speed mapping i ve done for Lan party at the office.
My maps are concrete textured because I am lazzy. concrete textures looks real btw.

But I would do a better job if I have to enhance a well known existing map.
No offense. I just ask why most ut maps looks so old styled by comparison to other free games.

This post has been edited by loran: 13 November 2009 - 03:10 AM


#28 User is offline   |fn| Anomaly Icon

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Posted 13 November 2009 - 03:42 AM

yeah Krom edited your post...

but i think it looks good Del. Great job!
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#29 User is offline   QA Delirium Icon

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Posted 13 November 2009 - 03:52 AM

View Postloran, on 13 November 2009 - 03:03 PM, said:

But I would do a better job if I have to enhance a well known existing map.
No offense. I just ask why most ut maps looks so old styled by comparison to other free games.

given the limits to the engine and the reason that this is a well known awesome TS map which is the sole purpose of bringing it back, im not going to ruin it by making your fps at 50 with the excuse of "oh but it looks good"

how about you make your own maps that look great and see how much people play it when your fps is at <60 take suburbs for example looks nice but horrible fps

#30 User is offline   loran (old) Icon

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Posted 13 November 2009 - 01:56 PM

View PostDelirium, on 13 November 2009 - 02:52 AM, said:

how about you make your own maps that look great and see how much people play it when your fps is at <60 take suburbs for example looks nice but horrible fps


I agree with that. But I am not speaking about using bigger or much more textures. I am talking about the texture look.

Ok Sorry I didnt want to offense anyone but I m upset to see we could do very beautiful maps but people always use the same old textures...

forget it :]

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