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Ut4_Deception_V2 [Release] Rate Topic: ***** 8 Votes

Nude hedgehogs painted blue in a surreal coffee-shop edition.

#1 User is offline   sC` some-god Icon

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Posted 24 September 2009 - 08:46 AM

Deception V2 - Download the map: Here or from hotfile.com
V2 is finally out, now with, a bridge, cars, nudity, more corridors, more cover, and more! :D




Servers with v2:

Posted Image




Deception V1 - Download the map:  Here or from hotfile.com.


Notes: If you liked V1 more hehe. I see no harm in keeping this here :P




Servers with v1:



Posted Image



If your server is running Deception v1 or v2, let me know and I will list it here.

This post has been edited by some-god: 31 December 2009 - 05:59 PM


#2 User is offline   krasus (old) Icon

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Posted 24 September 2009 - 10:02 AM

This looks sick dude!  :-D im dlding now!

#3 User is offline   -=GF=- stefan1200 Icon

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Posted 24 September 2009 - 11:57 AM

I played the map (beta 4) right now (offline, just running around).

It looks really nice, maybe a little bit to big for a 12 players server like mine. But this I will check later, maybe the next version/beta of this map.

The loadscreen looks good and the lighting is ok for me. The other things I can't test at the moment.

I found one small bug: The ingame minimap is missing.

#4 User is offline   sC` some-god Icon

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Posted 24 September 2009 - 12:19 PM

Quote

I found one small bug: The ingame minimap is missing.


Whoops, forgot to rename the minimap image to the same as the bsp. Thanks for spotting it.

When i started making the map i had our 32 player server in mind, but have had some fun 5v5 rounds on it in an earlier test version :). But it had a few less paths at the time, so don't know how it would go now hehe.

#5 User is offline   sC` some-god Icon

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Posted 30 September 2009 - 10:10 AM

Final version, Beta 5 up. Look at the first post :D

Any comments are welcome, last chance to change it before i push this map into final hehe.



Oh and could an admin change the topic to ut4_deception_b5 [Final BETA]


This post has been edited by some-god: 30 September 2009 - 10:11 AM

Posted Image

#6 User is offline   -=GF=- stefan1200 Icon

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Posted 30 September 2009 - 11:14 AM

Looks really good now. Uploaded to our server.

#7 User is offline   Crazylys (old) Icon

Posted 30 September 2009 - 04:02 PM

Oh large map with long corridors and open areas..sniper paradise Posted Image

I like it. And It looks like a good fun map for large public servers. Posted Image


Posted Image

#8 User is offline   Yas Icon

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Posted 30 September 2009 - 06:22 PM

i like it, wanna play with some peeps... i'm ready to move in, such a clean city just waiting for a splash of red.

minor things, there are places that you can climb quite high up, it's difficult to get there, so i dont know if you want people to get there or not. also the narrow corridors... i dont know, they seem a bit thin and with only 1 exit either side, don't know how they will play. maybe make 1 more exit for them?

also: this image... a few things, can you make the place where i've put fushia lines grabbable but not climbable? (like uptown oppsite the garage roof) also the orange dot you can stand and camp over the spawn. rethinks methinks?

Posted Image


otherwise i think this is a great map with a lot of thought put into it. well done. kinda reminds me a bit of metro/vasey esque maps.

This post has been edited by Yas: 30 September 2009 - 06:25 PM


#9 User is offline   sC` some-god Icon

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Posted 30 September 2009 - 06:31 PM

Hehe, yeah i got sick of 10 player maps with 32 people on them ;)

I am trying to make a somewhat realistic looking map. The setting being an early morning in a quiet little area of town. Wish i could use more trees to make it look more realistic but i ran in to a bug where those leaf trees giving huge fps drops if there were too many of them on the map, so oh well.

Sniper campers is a danger sadly, as with all big maps, I tried making it so that you can go through a lot of the buildings etc so that they can't completely lock off an area, but blah. Can't think up more cover than what already exists, not without either making it unrealistic or eating fps.


Posted Image

#10 User is online   Delirium Icon

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Posted 30 September 2009 - 06:35 PM

Good job so far ;) I like this update

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