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P90 Front Page Rate Topic: -----

#31 User is offline   |it| Seven of Nine Icon

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Posted 01 July 2009 - 03:35 PM

Just a word of caution, don't go overboard with new weapons, it took years to get the game balance right, new weapons could mess it all up, I trust the dev team won't let it go so far but still, the lack of an animator wasn't the only reason new weapons weren't included afaik.

#32 User is offline   Skadude Icon

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Posted 01 July 2009 - 03:39 PM

i think it would be nice to have guns with very similar stats just to add a bit of variety. like the m4/lr.

But i think as weapon amounts go up the ammo will go down so more dropping would be required

#33 User is offline   |it| Seven of Nine Icon

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Posted 01 July 2009 - 03:40 PM

Quote

i think it would be nice to have guns with very similar stats just to add a bit of variety. like the m4/lr.

But i think as weapon amounts go up the ammo will go down so more dropping would be required

That's an aspect I didn't think of, but maybe you could pick up the ammo of a weapon that has the same bullet type? :D

#34 User is offline   Brambi (old) Icon

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Posted 01 July 2009 - 03:42 PM

I think the ammoung of weapons now, with this new addition, is enough. The p90 will be a great secondary to use. Hope so.

I think the wave of new weapons should be held until a few versions pass. Maybe in UrT 5.0? :)

#35 User is offline   FS Frankie V Icon

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Posted 01 July 2009 - 03:43 PM

Well if it is ok with the guys I’ll put together a reference kit containing a couple of proxy models for the primary, secondary as well as the sidearm but as a starting point you can begin with the following guidelines.

3rd person model 500-1000 count
1st person model 500-1000 count +20 to 30%
LOD’s 1 and 2 = 3rd person model divided by 1/3
Texture size 1024X1024 mastered for resizing.

As for prepping it for the game don’t worry about that, as we will handle that on our end. Submission wise the preferred file format is FBX but please convert your models to a mesh object. Included a readme with the file stating how you wise your credit to read as well as a statement allowing for a non-excluded copyright to the use of the asset.

#36 User is offline   FS Frankie V Icon

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Posted 01 July 2009 - 03:53 PM

Quote

Just a word of caution, don't go overboard with new weapons, it took years to get the game balance right, new weapons could mess it all up, I trust the dev team won't let it go so far but still, the lack of an animator wasn't the only reason new weapons weren't included afaik.


Not to worry this won’t be a Neo “ I need guns lots of guns” type of situation and does not mean having the asset will turn UrT into the WalMart of weapons and all it means is having access to a much larger asset pool. Believe me anything involving the basic foundation of the game is taken very seriously and takes weeks to make a decision.

By having as many different types of weapons as possible gives us the opportunity to work a few different combinations that could even be used in a different game type. We don’t have to put it into the delivered game but it would be very easy to make up custom pak’s if we had the weapons in the first place.     

#37 User is offline   FS H0i Icon

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Posted 01 July 2009 - 04:14 PM

Quote

That's an aspect I didn't think of, but maybe you could pick up the ammo of a weapon that has the same bullet type? :D


That will work.

I started working on a glock 9mm  8-)

#38 User is offline   queen (old) Icon

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Posted 01 July 2009 - 04:25 PM

can some1 make a tutorial on how to go about doing this? is there 1 online?

#39 User is offline   FS H0i Icon

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Posted 01 July 2009 - 04:28 PM

Doing what? Modeling and texturing? (making a gun/whatever)

#40 User is offline   Hayame Icon

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Posted 01 July 2009 - 04:35 PM

yay :D more spraying of teh noobs., just wondering whats the damage going to be? i mean.. the magazine holds a lot  :-o

#41 User is offline   FS H0i Icon

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Posted 01 July 2009 - 04:46 PM

How much does it hold exactly?

#42 User is offline   .um H3NRY Icon

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Posted 01 July 2009 - 04:59 PM

i have a feeling the p90 is going to be a little less powerful than the ump but a little slower than the hkmp5..  we will see :)

#43 User is offline   |it| Nexu Icon

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Posted 01 July 2009 - 05:10 PM

How much round is going be put in the P90 for the game and how much damage is it gonna do? I'm really curious to how Frozensand is gonna balance the SMG weapons out. Paper-rock-scissor concept or something else?

#44 User is offline   queen (old) Icon

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Posted 01 July 2009 - 05:15 PM

Quote

Doing what? Modeling and texturing? (making a gun/whatever)


ye

#45 User is offline   ReiShin (old) Icon

Posted 01 July 2009 - 05:32 PM

Quote

i have a feeling the p90 is going to be a little less powerful than the ump but a little slower than the hkmp5..  we will see :)


the real p90 is a 50 round death spewing monster  I expect a lot from the game one :D

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