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P90 Front Page Rate Topic: -----

#16 User is offline   Way2Evil (old) Icon

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Posted 01 July 2009 - 07:17 AM

Very nice, now add another pistol (2 is just not enough) ^^
Glock or something? =P

Greetz. W2E

#17 User is offline   Stv Icon

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Posted 01 July 2009 - 07:27 AM

f1 for MOAR PISTOLZ, but i doubt this as someone has to make the models and skin them, its not 'just' frankie doing animations and readwulf (and 27?) spitting out some code.

i really want to know what the changes in the weaponbalance will be like. ^^

oh, and p90 looks good. ;)

#18 User is offline   Princebuster Icon

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Posted 01 July 2009 - 07:49 AM

well let's take an educated guess:
its a secondary weapon.
the other secondaries (asides from the shotgun) are either ump or mp5
one is fast, inaccurate, little damage
one is slow, accurate, more damage

I would guess the p90 will be:
fast, accurate, very little damage.

#19 User is offline   renegade (old) Icon

Posted 01 July 2009 - 08:11 AM

how much you guys wanna bet first few weeks 4.2 is released theres gonna be so many people sporting P90s lol

#20 User is offline   Tetrahydro (old) Icon

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Posted 01 July 2009 - 08:16 AM

great news fs, long awaited addition, i remember this being first shouted out a few builds back, it was shelved .great to see it added finally.

#21 User is offline   Sirmimer Icon

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Posted 01 July 2009 - 09:16 AM

Quote

how much you guys wanna bet first few weeks 4.2 is released theres gonna be so many people sporting P90s lol


Im probely gonna be one of them, unless i think the wep is pure shit after 1 round with it.

#22 User is offline   Brambi (old) Icon

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Posted 01 July 2009 - 09:27 AM

Quote

Im probely gonna be one of them, unless i think the wep is pure shit after 1 round with it.


Count me in too! :)

#23 User is offline   |ALPHA|GHOST (old) Icon

Posted 01 July 2009 - 12:20 PM

Quote

For the record a complete set of new animation poses will be done for secondary weapons. What you are seeing is the primary pose while standing idle.
 
These are in game photos.


Sweet , looks good Frankie , thank you for the new animations :) . Thank you Dev Team :)

#24 User is offline   Avocadoo (old) Icon

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Posted 01 July 2009 - 01:10 PM

Is it possible to show an ingame movie about weapon animation? Thx in advance. :)

#25 User is offline   ValkoVer Icon

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Posted 01 July 2009 - 01:10 PM

Good news but...



...I want revolver :-D

Quote

Is it possible to show an ingame movie about weapon animation? Thx in advance. :)

http://www.youtube.c...?v=0C0dmGeE4MI  :wink:

#26 User is offline   FS Frankie V Icon

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Posted 01 July 2009 - 02:32 PM

Quote

Good news but...



...I want revolver :-D
http://www.youtube.c...?v=0C0dmGeE4MI   :wink:


Me too so here’s the deal. Anyone wishing to do low poly weapons modeling and willing to grant Urban Terror/Frozen Sands a non-excluded copyright to the asset we would be more than willing to consider including it as part of the weapons line up.

#27 User is offline   queen (old) Icon

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Posted 01 July 2009 - 02:38 PM

woah. at that rate UrT will have ~300 weapons by release. Rofl!
you should make a new thred

Title: For everyone that wants to see more guns in 4.2

Message: just post what u put above.

#28 User is offline   FS H0i Icon

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Posted 01 July 2009 - 02:59 PM

Quote

Me too so here’s the deal. Anyone wishing to do low poly weapons modeling and willing to grant Urban Terror/Frozen Sands a non-excluded copyright to the asset we would be more than willing to consider including it as part of the weapons line up.


I'm in.

Oh btw, What about dual wielding pistols?  :evil:

Edit: Crossbow? ;)

#29 User is offline   FS Frankie V Icon

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Posted 01 July 2009 - 03:08 PM

Quote

woah. at that rate UrT will have ~300 weapons by release. Rofl!
you should make a new thred

Title: For everyone that wants to see more guns in 4.2

Message: just post what u put above.


I’ll run the idea past the rest of the team but they are probably keen on the idea of free work considering that we are all doing it for free anyways.

Getting a weapon into the game is actually very easy and even more so if it has a similar frame as one currently in the game. The Beretta and DE share the same basic moving parts as most automatics and it only takes about 30 minuets to swap the parts.

If the weapon is game ready, with textures and LOD’s, I could probably process and have ready 10-20 new weapons a day. The hard part is doing the research necessary to make it function properly as well as finding reference material and the time to properly model it for the game. Anyone can model a 30,000-poly weapon but it takes some skill to do the same model at 800.


As for dual weapons the sequence has been added to the definition file and will be included as part of the new animation code.   

#30 User is offline   FS H0i Icon

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Posted 01 July 2009 - 03:13 PM

Could you give me some basic guidelines? How much lod levels? Max. texture size? Polycount? Anything special for urt? Ect...

Edit: Chainsaw :D

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