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UrbanTerror Passport Anti-Cheat Rate Topic: ****- 7 Votes

#16 User is offline   FS s.e.t.i. Icon

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Posted 01 July 2009 - 05:17 PM

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BludShoT link=topic=16728.msg227992#msg227992 date=1246421346]
I like anti-cheats, and I'd love a good guid, but how can the guid portion of the passport really be effective?
Passport is tightly integrated with ioUrbanTerror source code. This gamer identifying code has been completely written from scratch and is working beautifully in testing. There are numerous threads describing how Passport works, so I'm not going to repeat what's already been published. There was also a big newsletter that came out fully describing the system, how it works, and what features are in place for local server control, league administrative control, etc.

I'll contact you Blud.

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i was trying to say like, when you install some programs on your computer it makes you type a serial code to install it, think of it this way, like if someone gets banned from xbox live the people don't ban your ip they ban your xbox. you get what i mean?
This is very close to how passport works.

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Thanks for publishing the name of all the hacks available for UrT. Now every newbie can google them and use them till the anticheat will be released ..   :x
If a newbie wants to google it and download and install, they will find just how fast they will be banned from Passport servers. What makes you think those are all of them? I explicitly said, "to name a few...". They are not difficult to find, as many are demonstrating in almost every server I have visited. I appreciate your concern, but we discussed internally whether I should mention names or not. Hacking is a fact of life right now, it is widespread because of the lack of an anticheat for several years. I felt it best to give specific examples of hacks that the anticheat is designed to catch because there are many concerned gamers and admins out there who will want to know the specifics.

#17 User is offline   FS Frankie V Icon

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Posted 01 July 2009 - 07:49 PM

I’ve had the occasion to discus this topic in length with Seti and he has my utmost confidence that he fully understands the problem at hand and how to deal with it. By far this is the most aggressive anti-cheat I’ve seen in a long time that does not simply expects the software to handle the problem but rather maintains the necessary involvement of human observation.

Past anti-cheats has done more damage than good to the good names of those who are truly gifted at playing this game yet are constantly accused of cheating based on a system that does not provide a means to support their claim that they are simply that good.

In some ways this approach is not about stopping the cheater, there will always be one in the bunch, but be a means by which those who truly wish to play clean to do so with the assurance that who they come up against is playing on the same field.

The bottom line is cheats are simply “bad” at cheating and they have only been allowed to continue to do so because as clean players we do not what to dirty ourselves by talking about the subject for fear that it would give someone else ideas.

Cheating however is not something that has been invented to just make Urban Terror players miserable and a lot of the cheats mentioned has been around almost since the introduction of on-line gamming. The only difference between then and now is they are much more organized and even have their own on-line community to discuses openly and in great detail the very cheats that was mentioned with in the context of Seti’s post.

Now we can continue to stick our heads in the sand and hope it goes away but if the current trend of on-line cheating is continued at the rate it is going the problem could reach a point were cheaters, if they have not done so already, will actually form their own clans and use cheating as just another form of game type. If that happens then you can kiss the bad cheat goodbye.

In the mean time this post is just one small bit that is of no real use to a possible cheater who is Googling on how to even begin cheating except to tell them they better get their kicks in before we take back our game.              

#18 User is offline   Darkknight Icon

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Posted 01 July 2009 - 07:57 PM

ok so if some server admin does not like my and decides to ban me will that globally ban me or will it just ban me from the server.

#19 User is offline   |it| Nexu Icon

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Posted 01 July 2009 - 08:24 PM

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ok so if some server admin does not like my and decides to ban me will that globally ban me or will it just ban me from the server.

Global ban would probably only given by UAA who administers the whole passport thing.

#20 User is offline   FS s.e.t.i. Icon

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Posted 02 July 2009 - 12:28 AM

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ok so if some server admin does not like my and decides to ban me will that globally ban me or will it just ban me from the server.
This question really belongs in the Passport threads, but I'll answer it. Local administrators will only be able to ban you from the local server. The fastest way to earn a global ban on Passport servers is to install and play with a hack. As I mentioned above to Bludshot, there are threads describing the Passport system and how it will work, and what it means for you  as a player.

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Global ban would probably only given by UAA who administers the whole passport thing.
Please be careful making statements like this. UAA does not administer Passport in any way, shape, or form. UrT Passport is a non-biased tracking and anticheat system that provides an infrastructure and tools for management.

#21 User is offline   |it| Nexu Icon

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Posted 02 July 2009 - 12:47 AM

I was careful about it: saying "would probably" which makes it a clear assumption.

So who is in control of the global ban if not by UAA?

#22 User is offline   ReiShin (old) Icon

Posted 02 July 2009 - 01:21 AM

lol this throws a monkey wrench in that gaming tilt guy

#23 User is offline   disabled [51] don Icon

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Posted 02 July 2009 - 03:44 AM

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Past anti-cheats has done more damage than good to the good names of those who are truly gifted at playing this game yet are constantly accused of cheating based on a system that does not provide a means to support their claim that they are simply that good


lolwut? If PB caught you with a cheat, you were cheating. Playing good doesn't make your MD5 signatures change or add markers that AC looks for. The only "AC" we have now is a subjective, demo-based one. It's pretty good at catching cheaters, but only when someone's watching. It fails in borderline cases though, which is where FS Password will have the most impact. Can't wait to see if my suspicions about certain players prove true.:)

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lol this throws a monkey wrench in that gaming tilt guy


It benefits him because he can just pretend like there's no need for his "AC" now.:)



Edit:
Good work, Seti. You know we have our rather large differences, but you've pulled through on this and shown us doubters we were wrong. Thanks for your hard work.:)

#24 User is offline   Darkknight Icon

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Posted 02 July 2009 - 03:46 AM

ok so what if a passport server admin bans me for being an ass? do i get banned from everything? all you talked about was local server admin.

#25 User is offline   QA Delirium Icon

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Posted 02 July 2009 - 05:27 AM

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ok so what if a passport server admin bans me for being an ass?

dont be an ass

problem solved

#26 User is offline   sixthprawn (old) Icon

Posted 02 July 2009 - 07:28 AM

Not much to say but good work to all involved. Is just a little annoying coming up against daily hackers.

#27 User is offline   FS RaideR Icon

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Posted 02 July 2009 - 11:34 AM

Banning is as follows:-

1. Server Admins have Power over there Servers, they can use passport to enforce there bans

2. Server Admins can setup sharing rules, so bans are shared between clans / league and communities. This is an option to server admins.

3. The UAA Exists still, they will be conducting there day to day operation. The difference now is that the ball stops with FS, this is a saftey net for the community. This means they have to adhear to our own strict guidelines. It is not yet offical wether or not we will enforce there bans or not. But all members of the UAA should stay with the UAA because at the very least you will want to use there banlist again, HSO and SG have allready accepted to use there new and improved banlist. The less asshats on my servers the better imo!

4.UrT AC Bans are Global and will most likely be never ending, if you want to hack, you are going to have to set Passport system off, which removed all protection. (people wont really want to play there, apart from the hackers!)

#28 User is offline   |it| Seven of Nine Icon

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Posted 02 July 2009 - 11:38 AM

Small question raider, this may already have been answered, now that we're going to use passports to identify people will the ban on IP be removed?  :?

#29 User is offline   FS s.e.t.i. Icon

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Posted 02 July 2009 - 04:23 PM

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Small question raider, this may already have been answered, now that we're going to use passports to identify people will the ban on IP be removed?  :?
No, it is up to the community and the server admins to be a part of the Passport system. We are not forcing anybody to use it. Servers admins who do not wish to participate in this program, though I would seriously question why, will have the ability to disable Passport. At that point, the Anti-Cheat will not run because it is reliant on the Passport infrastructure. Bottom line: it's up to you.

don: Thanks for the plug. I'm not trying to show anybody up, I've always been clear that I'm simply not going to release something that is easily defeated. It makes no sense. Now we have the system in place to protect my investment. My only regret in this is that it took 2 years to get here. I wish it could have come much sooner, but let's move forward. I'm really looking forward to seeing this in action too.

#30 User is offline   FS RaideR Icon

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Posted 02 July 2009 - 06:22 PM

all features as now in terms of admin will exsist when the passport system is released. Everything is an addition too. You can ban ranges and keep your IP ban lists if you want :D

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