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BludShoT link=topic=16728.msg227992#msg227992 date=1246421346]
I like anti-cheats, and I'd love a good guid, but how can the guid portion of the passport really be effective?
Passport is tightly integrated with ioUrbanTerror source code. This gamer identifying code has been completely written from scratch and is working beautifully in testing. There are numerous threads describing how Passport works, so I'm not going to repeat what's already been published. There was also a big newsletter that came out fully describing the system, how it works, and what features are in place for local server control, league administrative control, etc.
I'll contact you Blud.
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i was trying to say like, when you install some programs on your computer it makes you type a serial code to install it, think of it this way, like if someone gets banned from xbox live the people don't ban your ip they ban your xbox. you get what i mean?
This is very close to how passport works.
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Thanks for publishing the name of all the hacks available for UrT. Now every newbie can google them and use them till the anticheat will be released ..

If a newbie wants to google it and download and install, they will find just how fast they will be banned from Passport servers. What makes you think those are all of them? I explicitly said, "to name a few...". They are not difficult to find, as many are demonstrating in almost every server I have visited. I appreciate your concern, but we discussed internally whether I should mention names or not. Hacking is a fact of life right now, it is widespread because of the lack of an anticheat for several years. I felt it best to give specific examples of hacks that the anticheat is designed to catch because there are many concerned gamers and admins out there who will want to know the specifics.