Thanks guys, cant wait for your feedback from the beta test
So far im working on a wide range of things, one of them being for the jumpmode gametype in 4.2
Now you might be asking yourself WTF???
But, i've removed clipping from the roofs and other places and with lots of testing, placing the jump goals in unique places where they are hard to access through trick jumping
also there are things which are added in the jump gametype to help you get up there
Also, after the private beta test im hoping to get indoor spawns, but im not too sure how that will turn out,
plus i've read through millions of posts about peoples complaints of TDM spawns, and I've followed a technique from NulL where you place spawns in blocks of 4 in seperate places of the map, to avoid spawn camping.
CTF for one side blocks off a route so i have put a purpose bias which infact balances the flow (Thus not making it a bias)
TS has 4 groups of spawns.
FTL = Meh (who plays this, but its in there)
CAH is very intresting in this map, i've taken the CTF spawns and only placed 2 flags so you actually get to battle, rather than running around touching flags. (I think i might make it 1 flag instead of 2, not quite sure as yet)
FFA is as normal, with placed spawns around the map (Mostly in places where its not so open, and you can run straight into action)
EDIT: Typo