ioquake3-urt .exe mainly for technical support
#1
Posted 03 May 2009 - 02:58 PM
I noticed that a lot of the time I find myself suggesting to people to run a different build of the engine in case an issue is resolved. An ideal test would be to run a recent ioquake3 version; but it needs additional options to run without baseq3 and it's usually a hassle to install.
This zip has an executable and the DLLs required to be just placed in urt's folder:
ioquake3-urt.zip
The source (based on current ioquake3 SVN) has been modified only to work directly with q3ut4 in a standalone fashion.
It's built with default optimizations (on gcc 4.4.0), without additional features such as VoIP or CPU-specific optimizations. It does include auto-downloading and OpenAL support (which can be enabled with /s_useopenal 1 and disabled with 0).
q3config.cfg and other user created files are located in %appdata%Quake3q3ut4
Linux and other platforms' support can be derived from the source.
This zip has an executable and the DLLs required to be just placed in urt's folder:
ioquake3-urt.zip
The source (based on current ioquake3 SVN) has been modified only to work directly with q3ut4 in a standalone fashion.
It's built with default optimizations (on gcc 4.4.0), without additional features such as VoIP or CPU-specific optimizations. It does include auto-downloading and OpenAL support (which can be enabled with /s_useopenal 1 and disabled with 0).
q3config.cfg and other user created files are located in %appdata%Quake3q3ut4
Linux and other platforms' support can be derived from the source.
#9
Posted 04 May 2009 - 09:59 AM
yeah, it's basically based on the source of ioquake3 from now, ioUrt from the source of ioquake3 from 2007. It is also compiled on gcc 4.4.0, the latest version. (The optimizations are default and the gcc itself has been compiled with only -O (very basic optimizations)).
#10
Posted 04 May 2009 - 10:25 AM
Quote
yeah, it's basically based on the source of ioquake3 from now, ioUrt from the source of ioquake3 from 2007. It is also compiled on gcc 4.4.0, the latest version. (The optimizations are default and the gcc itself has been compiled with only -O (very basic optimizations)).
#11
Posted 04 May 2009 - 10:37 AM
It has fixed a problem of mine too. I'm getting (with ioUrT, basic q3, ikalizer) periodically, gaps on the lower line of the lag meter because I get brief freezes of rendering. It is very irritating since at that time you can't move, you can't do anything. It may be quite low-level related since I saw it in linux too. (perhaps something in the way the video hardware works or something data transference-related on the system.)
edit: typo
edit: typo
#12
Posted 04 May 2009 - 11:21 AM
Quote
It has fixed a problem of mine too. I'm getting (with ioUrT, basic q3, ikalizer) periodically, gaps on the lower line of the lag meter because I get brief freezes of rendering. It is very irritating since at that time you can't move, you can't do anything. It may be quite low-level related since I saw it in linux too. (perhaps something in the way the video hardware works or something data transference-related on the system.)
edit: typo
edit: typo

















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