Urban Terror Forums: ioquake3-urt .exe mainly for technical support - Urban Terror Forums

Jump to content

  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

ioquake3-urt .exe mainly for technical support Rate Topic: -----

#1 User is offline   mitsubishi Icon

  •   community dev   
    Custom ioBuild Guy

    newbie player
  • Passport: mitsubishi
  • Joined: 28-February 10
  • Posts: 12,578

Posted 03 May 2009 - 02:58 PM

I noticed that a lot of the time I find myself suggesting to people to run a different build of the engine in case an issue is resolved. An ideal test would be to run a recent ioquake3 version; but it needs additional options to run without baseq3 and it's usually a hassle to install.

This zip has an executable and the DLLs required to be just placed in urt's folder:

ioquake3-urt.zip

The source (based on current ioquake3 SVN) has been modified only to work directly with q3ut4 in a standalone fashion.

It's built with default optimizations (on gcc 4.4.0), without additional features such as VoIP or CPU-specific optimizations. It does include auto-downloading and OpenAL support (which can be enabled with /s_useopenal 1 and disabled with 0).

q3config.cfg and other user created files are located in %appdata%Quake3q3ut4

Linux and other platforms' support can be derived from the source.

#2 User is offline   Slackin Icon

  • newbie player
  • Passport: slackin
  • Joined: 28-February 10
  • Posts: 3,646

Posted 03 May 2009 - 07:59 PM

Cool fate swarm!

#3 User is offline   mitsubishi Icon

  •   community dev   
    Custom ioBuild Guy

    newbie player
  • Passport: mitsubishi
  • Joined: 28-February 10
  • Posts: 12,578

Posted 03 May 2009 - 08:02 PM

It was extremely easy to make, it wasn't such an achievement.

But I hope it may help with some problems.

#4 User is offline   Slackin Icon

  • newbie player
  • Passport: slackin
  • Joined: 28-February 10
  • Posts: 3,646

Posted 03 May 2009 - 08:07 PM

Well, I didn't say it was impressive or anything, I just said it was cool, as in it was cool you spent a couple minutes to build this for people to use if nessicary, maybe this should go over on "client support forums"

#5 User is offline   mitsubishi Icon

  •   community dev   
    Custom ioBuild Guy

    newbie player
  • Passport: mitsubishi
  • Joined: 28-February 10
  • Posts: 12,578

Posted 03 May 2009 - 08:55 PM

it's a bit irritating having to write +set com_standalone 1 +set fs_game q3ut4 in various places if you never play other mods.

#6 User is offline   Slackin Icon

  • newbie player
  • Passport: slackin
  • Joined: 28-February 10
  • Posts: 3,646

Posted 03 May 2009 - 09:26 PM

Yea I know, but I do play q3 once in a blue moon myself, but yes, for the purpose of this game, I think its cool you made the modified build.

#7 User is offline   SheiTaN (old) Icon

Posted 04 May 2009 - 03:01 AM

What does it exactly do/change  if you launch the game with this io-quake instead of the "normal" iourt.exe for a "standar" player?

#8 User is offline   Slackin Icon

  • newbie player
  • Passport: slackin
  • Joined: 28-February 10
  • Posts: 3,646

Posted 04 May 2009 - 03:04 AM

There are some different "behind the scence" workings, they are basicly the same but some minor differences that could maybe help someone if they are having a crash/bug related problem.

#9 User is offline   mitsubishi Icon

  •   community dev   
    Custom ioBuild Guy

    newbie player
  • Passport: mitsubishi
  • Joined: 28-February 10
  • Posts: 12,578

Posted 04 May 2009 - 09:59 AM

yeah, it's basically based on the source of ioquake3 from now, ioUrt from the source of ioquake3 from 2007. It is also compiled on gcc 4.4.0, the latest version. (The optimizations are default and the gcc itself has been compiled with only -O (very basic optimizations)).

#10 User is offline   No Direction (old) Icon

  • Passport: No Direction_old
  • Joined: 30-October 08
  • Posts: 229
  • Locationin the back seat with ducktape stretched out

Posted 04 May 2009 - 10:25 AM

Quote

yeah, it's basically based on the source of ioquake3 from now, ioUrt from the source of ioquake3 from 2007. It is also compiled on gcc 4.4.0, the latest version. (The optimizations are default and the gcc itself has been compiled with only -O (very basic optimizations)).
dude u rock I used this last night, and was finally able to get 125 solid fps on abbey and such very sweet!

  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users